User contributions for Ulfalizer
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17 July 2013
- 20:3120:31, 17 July 2013 diff hist +392 PPU registers Writes to OAMDATA during rendering do not modify memory but do bump OAMADDR in a glitchy way
- 17:4017:40, 17 July 2013 diff hist +180 PPU sprite evaluation Add internal details on the secondary OAM clear
- 16:1916:19, 17 July 2013 diff hist +8 m PPU sprite evaluation No edit summary
- 16:1716:17, 17 July 2013 diff hist +1,161 PPU sprite evaluation Add likely explanation for the sprite overflow bug, derived from Visual 2C02
16 July 2013
- 08:3808:38, 16 July 2013 diff hist +5,145 User:Ulfalizer Add signal trace for possible sprite overflow bug explanation
15 July 2013
- 17:4417:44, 15 July 2013 diff hist +232 Visual circuit tutorial The DRAM rows become consecutive if we reverse the row selection bits
14 July 2013
- 15:0615:06, 14 July 2013 diff hist +147 Talk:INES Last 4
- 09:4509:45, 14 July 2013 diff hist +368 Talk:INES Dirty ROM detection
12 July 2013
- 13:0413:04, 12 July 2013 diff hist +125 Visual circuit tutorial Add link to transistor video on YouTube
5 July 2013
- 23:3723:37, 5 July 2013 diff hist 0 User:Ulfalizer Mystery tick for sprite zero should read as 1 if ignoring propagation delays
- 23:0123:01, 5 July 2013 diff hist 0 m User:Ulfalizer No edit summary
- 23:0023:00, 5 July 2013 diff hist +1,228 User:Ulfalizer Add timing for sprite zero/overflow flag clearing
- 00:5500:55, 5 July 2013 diff hist +270 User:Ulfalizer Add Visual 6502 IRQ link for reset
- 00:0400:04, 5 July 2013 diff hist +396 User:Ulfalizer Add Visual 6502 IRQ links for interrupt hijacking
4 July 2013
- 22:1222:12, 4 July 2013 diff hist +3 m User:Ulfalizer No edit summary
- 22:1222:12, 4 July 2013 diff hist +519 User:Ulfalizer Add Visual 6502 IRQ links for RTI/CLI/SEI/PLP
- 21:0821:08, 4 July 2013 diff hist +401 User:Ulfalizer Add Visual 6502 IRQ links for JMP Absolute/Indirect
- 20:2620:26, 4 July 2013 diff hist +723 User:Ulfalizer Add Visual 6502 IRQ links for branches
- 19:0019:00, 4 July 2013 diff hist +6 User:Ulfalizer Add ~NMIG signal to trace for NMI link
3 July 2013
- 17:2817:28, 3 July 2013 diff hist +6 User:Ulfalizer Add State to NMI link
- 16:1616:16, 3 July 2013 diff hist +25 User:Ulfalizer Add nnT2BR and 646 (some kind of "sampling points for IRQ" signal) to the interrupt links
- 16:0016:00, 3 July 2013 diff hist −88 User:Ulfalizer Correct IRQ sampling location and add conditions
- 15:5115:51, 3 July 2013 diff hist +22 User:Ulfalizer Add IRQP and State to Visual 6502 interrupt links
- 09:2209:22, 3 July 2013 diff hist +66 The skinny on NES scrolling Status of increment bit does not influence what happens for $2007 access during rendering
2 July 2013
- 20:0320:03, 2 July 2013 diff hist −4 m Tricky-to-emulate games No edit summary
- 20:0220:02, 2 July 2013 diff hist +9 m Tricky-to-emulate games No edit summary
- 12:0212:02, 2 July 2013 diff hist +79 Tricky-to-emulate games Add PPU palettes link for Micro Machines
- 11:5311:53, 2 July 2013 diff hist +14 Tricky-to-emulate games It's cannon balls, not bombs
- 11:5211:52, 2 July 2013 diff hist +298 Tricky-to-emulate games The Young Indiana Jones Chronicles accesses $2007 during rendering
- 11:2211:22, 2 July 2013 diff hist +399 PPU registers Flesh out master/slave mode description
- 10:1510:15, 2 July 2013 diff hist +397 Talk:PPU palettes Background palette hack and output to EXT pins
- 09:5809:58, 2 July 2013 diff hist +227 Talk:PPU palettes Unused palette data and EXT pins
- 08:5108:51, 2 July 2013 diff hist +89 Visual circuit tutorial Link org's PPU analysis too
1 July 2013
- 19:0819:08, 1 July 2013 diff hist +54 PPU palettes Mention chroma and luma
- 14:4514:45, 1 July 2013 diff hist +150 PPU palettes The background palette "hack" is an intentional feature of the PPU
30 June 2013
- 09:2809:28, 30 June 2013 diff hist +8 Visual circuit tutorial Has contributions from more people now, so don't imply I wrote everything
29 June 2013
- 03:4303:43, 29 June 2013 diff hist −5 Visual circuit tutorial Use "zeroth" instead of "bottom-most" since it gets a bit confusing with the bit being at the top of the adder
- 03:3103:31, 29 June 2013 diff hist +18 m Visual circuit tutorial Style tweaks
28 June 2013
- 15:0815:08, 28 June 2013 diff hist +124 Visual circuit tutorial Add link to PPU overview image.
- 15:0315:03, 28 June 2013 diff hist +251 Visual circuit tutorial Add link for extra node names repo.
- 14:4814:48, 28 June 2013 diff hist +41 N File:Ppuareas.png Overview of how the NTSC PPU is laid out. current
- 05:1605:16, 28 June 2013 diff hist +529 The skinny on NES scrolling The story with $2007 access during rendering is more complicated (but also pretty straightforward)
- 02:5202:52, 28 June 2013 diff hist +44 PPU power up state Reset signal only clears loopy's t, not v
27 June 2013
- 18:4918:49, 27 June 2013 diff hist +2 PPU power up state Reset signals sets up an even frame
- 18:3018:30, 27 June 2013 diff hist +33 PPU power up state Internal reset signal also clears the $2007 read buffer
- 18:2318:23, 27 June 2013 diff hist +17 PPU power up state Clarify that dot 1 is the second dot
- 18:1918:19, 27 June 2013 diff hist +22 PPU power up state Fine x scroll is also cleared by the internal reset signal
- 18:1518:15, 27 June 2013 diff hist +396 PPU power up state Fill in details derived from Visual 2C02 for what happens on reset
18 June 2013
- 21:3721:37, 18 June 2013 diff hist +9 m Talk:PPU rendering Wups... wasn't logged in
17 June 2013
- 08:4008:40, 17 June 2013 diff hist +5,034 User:Ulfalizer Add some timing charts so I don't lose them