User contributions for Ulfalizer
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4 May 2013
- 07:3007:30, 4 May 2013 diff hist +34 APU Envelope Use V to denote volume/envelope bits to be consistent with main page
- 07:1607:16, 4 May 2013 diff hist +153 APU Envelope Clarify that the constant volume flag only selects the volume source (verified in Visual 2A03)
- 06:2506:25, 4 May 2013 diff hist 0 m APU Pulse Linkify first instead of second mention of envelope
- 06:1806:18, 4 May 2013 diff hist +54 APU Noise Constant volume flag was missing, making it look like the volume/envelope field is 5 bits long. Also make consistent with main page by using 'v' instead of 'e'.
- 06:1406:14, 4 May 2013 diff hist 0 APU Bit field for noise volume/envelope used N while legend used V. Settle for V for consistency with other channels.
- 06:1206:12, 4 May 2013 diff hist 0 APU Pulse Use v to denote volume/envelope bits to be consistent with main page
- 06:1006:10, 4 May 2013 diff hist +62 APU Pulse Constant volume flag was missing, making it look like the volume/envelope field is 5 bits long
- 06:0406:04, 4 May 2013 diff hist +44 APU Pulse Main page says volume/envelope, so do that here too
3 May 2013
- 11:1111:11, 3 May 2013 diff hist +249 APU Triangle The triangle channel's frequency is not limited like the pulse channels' is (confirmed in http://forums.nesdev.com/viewtopic.php?f=3&t=10056&start=15#p111702)
- 06:2206:22, 3 May 2013 diff hist +61 APU Length Counter Old version made it sound like the silencing was optional too
- 06:1806:18, 3 May 2013 diff hist −9 APU "Length counter halt" is more descriptive than "length counter disable" and consistent with the linked subpages for the channels
- 06:1206:12, 3 May 2013 diff hist −22 m APU Envelope Minor clarifications (iiutc the envelope is always ticking, even in constant volume mode)
- 05:5805:58, 3 May 2013 diff hist +23 APU Envelope Be more specific about what C does
- 05:5505:55, 3 May 2013 diff hist +57 APU Envelope Add Wikipedia link for ADSR
- 05:2505:25, 3 May 2013 diff hist +20 APU Triangle Use "linear counter reload flag" instead of "halt flag" to avoid confusion with the length counter halt flag
2 May 2013
- 02:3002:30, 2 May 2013 diff hist +124 APU Clarify why it's called the "linear" counter
- 01:2201:22, 2 May 2013 diff hist +122 APU Triangle The triangle period timer ticks at the rate of the CPU clock
- 01:1701:17, 2 May 2013 diff hist 0 m APU Pulse s/KHz/kHz/
- 01:0101:01, 2 May 2013 diff hist +229 APU Pulse The pulse channels are silenced when t < 8 (confirmed in Visual 2A03, see http://forums.nesdev.com/viewtopic.php?f=3&t=10056&p=111614#p111614)
- 00:5400:54, 2 May 2013 diff hist +55 APU The pulse channels are silenced when t < 8 (confirmed in Visual 2A03, see http://forums.nesdev.com/viewtopic.php?f=3&t=10056&p=111614#p111614)
30 April 2013
- 03:4003:40, 30 April 2013 diff hist +459 Talk:APU Sweep No edit summary
29 April 2013
- 05:3005:30, 29 April 2013 diff hist +705 N Talk:APU/current Created page with "Looking at Visual 2A03 and e.g. the sq0_on and sq0_len nodes, it seems that disabling a channel doesn't touch the length counter at all. Rather, there are internal channel ena..."
- 02:1702:17, 29 April 2013 diff hist +43 APU Pulse Make the timer description be closer to the hw reality
- 01:2601:26, 29 April 2013 diff hist +189 Talk:APU Pulse No edit summary
- 00:3500:35, 29 April 2013 diff hist +336 N Talk:APU Pulse Created page with "Is the pulse timer simply clocked by CPU/2 ("APU clock") internally? Looks that way in Visual 2A03 (the timer is only 11 bits wide), only I can't get the timer to count down f..."
28 April 2013
- 04:1004:10, 28 April 2013 diff hist +134 PPU sprite evaluation Break out Notes section and add Visual 2C02 link
- 03:5503:55, 28 April 2013 diff hist +384 PPU OAM Add some more sprite zero internals details
26 April 2013
- 16:2316:23, 26 April 2013 diff hist −126 Talk:NTSC video That's a fair point
23 April 2013
- 13:0213:02, 23 April 2013 diff hist +177 Tricky-to-emulate games Add Marble Madness
- 00:4300:43, 23 April 2013 diff hist +70 Visual 2C02 '-' is actually a delay
22 April 2013
- 21:2821:28, 22 April 2013 diff hist +56 PPU registers Monochrome bit has no effect on writes to the palette (maybe obvious - confirmed in Visual 2C02)
- 01:5001:50, 22 April 2013 diff hist −17 PPU registers Clarify that sprite overflow is broken and not merily complex
- 01:3501:35, 22 April 2013 diff hist −73 m PPU sprite priority Make sentence less run-on
21 April 2013
- 00:1400:14, 21 April 2013 diff hist +40 m PPU sprite priority No edit summary
- 00:0000:00, 21 April 2013 diff hist +263 PPU sprite priority Clarify what SMB3 does and why
20 April 2013
- 23:4623:46, 20 April 2013 diff hist −9 m PPU sprite evaluation No edit summary
- 23:4523:45, 20 April 2013 diff hist +168 PPU sprite evaluation Clarify sprite overflow bug description
- 17:0317:03, 20 April 2013 diff hist +6 m PPU sprite priority No edit summary
- 17:0317:03, 20 April 2013 diff hist +11 m PPU sprite priority No edit summary
- 17:0217:02, 20 April 2013 diff hist +645 PPU sprite priority The internals still weren't crystal clear, so adding a new section
18 April 2013
- 16:0516:05, 18 April 2013 diff hist +18 m Tricky-to-emulate games No edit summary
- 14:5314:53, 18 April 2013 diff hist +4 m PPU sprite evaluation No edit summary
- 14:5114:51, 18 April 2013 diff hist +173 PPU sprite evaluation Break sprite overflow bug into own section and clarify a bit
- 14:2814:28, 18 April 2013 diff hist +262 PPU sprite evaluation Give some more intro and clarify what OAM[n][m] means
- 14:2114:21, 18 April 2013 diff hist +188 PPU sprite evaluation Clarify why overflow is wonky
- 14:1514:15, 18 April 2013 diff hist +12 PPU sprite evaluation Small formatting adjustments
- 14:1314:13, 18 April 2013 diff hist +6 PPU sprite evaluation Indent conditional parts to make the algorithm a bit easier to follow
17 April 2013
- 10:5410:54, 17 April 2013 diff hist +190 PPU rendering The palette latches shift in from the right
15 April 2013
- 10:4910:49, 15 April 2013 diff hist +170 INES Mapper 004 Add link to timing diagram
- 06:0106:01, 15 April 2013 diff hist +170 Talk:Input devices No edit summary