User contributions for Ulfalizer
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11 April 2013
- 13:2313:23, 11 April 2013 diff hist −24 m CPU interrupts Not sure if the signal status is actually queried at that point, so just say "determines", as that has been verified down to the tick
- 13:2113:21, 11 April 2013 diff hist +143 CPU interrupts Add link to page on visual6502.org that covers the interrupt hijacking quirk
- 13:1913:19, 11 April 2013 diff hist −154 CPU interrupts Remove some redundancy
- 13:1013:10, 11 April 2013 diff hist +1,018 CPU interrupts Add tick-by-tick execution profiles for IRQ and NMI
- 10:0510:05, 11 April 2013 diff hist +166 CPU interrupts Add note about the B flag
- 09:5509:55, 11 April 2013 diff hist +32 Emulator tests Add link to 'CPU interrupt quirks' page
- 09:5009:50, 11 April 2013 diff hist +6 m CPU interrupts s/IRQ/interrupt/ to be clearer
- 09:4809:48, 11 April 2013 diff hist +31 m CPU interrupts No edit summary
- 09:4709:47, 11 April 2013 diff hist −5 m CPU interrupts Reword a bit
- 09:3809:38, 11 April 2013 diff hist +1 m CPU interrupts Fix typo
- 09:3809:38, 11 April 2013 diff hist +159 CPU interrupts Add note on interrupt internals
- 09:3409:34, 11 April 2013 diff hist +33 CPU interrupts Add link to 6502_cpu.txt for instruction cycle breakdown
- 09:2909:29, 11 April 2013 diff hist +169 CPU interrupts Minor rewording and more notes
- 09:2009:20, 11 April 2013 diff hist +27 CPU Link the newly created "CPU interrupt quirks" page
- 09:1909:19, 11 April 2013 diff hist +2,601 N CPU interrupts Created page with "== Interrupt hijacking == The MOS 6502 and by extension the 2A03/07 has a quirk that can cause one type of interrupt to partially hijack another type if they occur very close..."
- 07:5607:56, 11 April 2013 diff hist +196 PPU frame timing Clarify why the suppression behavior occurs
10 April 2013
- 02:5102:51, 10 April 2013 diff hist +250 Talk:CPU pinout No edit summary
- 02:4402:44, 10 April 2013 diff hist +63 CPU pinout Make the M2/φ0 connection explicit. (It can be inferred, but I think I would have missed it, so putting it in.)
- 02:2402:24, 10 April 2013 diff hist +349 Talk:CPU pinout No edit summary
- 01:0501:05, 10 April 2013 diff hist +379 Talk:CPU pinout No edit summary
- 00:2800:28, 10 April 2013 diff hist +190 CPU pinout Clarify that M2 is approximately the internal CPU clock
9 April 2013
- 23:4823:48, 9 April 2013 diff hist +95 PPU frame timing Clarify the timing diagram
- 00:1300:13, 9 April 2013 diff hist +92 PPU frame timing Skipped tick still occurs if sprites are enabled but not bg, so use "rendering" to be clearer
8 April 2013
- 23:4523:45, 8 April 2013 diff hist +412 N Talk:PPU frame timing Created page with "<pre> PPU 29780.7 29780.7 29780.7 29780.7 -C--P-------C--P-------C-P-------CP-------* CPU 29781 29781 29781 29781 * The above synchronizatio..."
- 23:4423:44, 8 April 2013 diff hist +155 PPU frame timing Clarify how the CPU/PPU clock synchronization works
- 23:3223:32, 8 April 2013 diff hist +384 PPU frame timing Clarify the first paragraph of CPU-PPU Clock Alignment
7 April 2013
- 04:0004:00, 7 April 2013 diff hist −96 PPU palettes Make description a bit less awkward. (It's still pretty awkward though.)
- 03:5003:50, 7 April 2013 diff hist +6 m PPU palettes No edit summary
- 03:4803:48, 7 April 2013 diff hist +396 PPU palettes Add some internal details related to disabling background and sprite rendering and restructure things a bit
- 03:1303:13, 7 April 2013 diff hist +223 PPU palettes Clarify where the backdrop color is used.
- 02:0202:02, 7 April 2013 diff hist −76 PPU OAM Merge the notes into the description of byte 2
6 April 2013
- 22:0822:08, 6 April 2013 diff hist +377 PPU rendering Clarify rendering and sprite zero timing.
- 17:2117:21, 6 April 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Shifter reload ticks were off by one.
- 17:2017:20, 6 April 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Shifter reload ticks were off by one.
5 April 2013
- 23:1423:14, 5 April 2013 diff hist +2,545 Talk:PPU rendering No edit summary
- 00:3900:39, 5 April 2013 diff hist +394 PPU OAM Clarify internal operation and timing of DMA.
2 April 2013
- 14:3614:36, 2 April 2013 diff hist +309 PPU Add note on PPU/CPU clocks. I somehow got the idea that the CPU and PPU could "drift" when I was starting out.
- 14:2014:20, 2 April 2013 diff hist +9 Game bugs Fix link to tricky-to-emulate games section
- 14:1814:18, 2 April 2013 diff hist −13 PPU sprite priority Fix link to hard-to-emulate games section for SMB3
- 14:1514:15, 2 April 2013 diff hist +32 PPU nametables Clarify that the CIRAM is not stored inside the PPU but uses its own chip
- 14:0614:06, 2 April 2013 diff hist +10 Tricky-to-emulate games Add reg mnemonic
- 13:5813:58, 2 April 2013 diff hist +75 NES reference guide Add link to Game bugs page
- 13:5513:55, 2 April 2013 diff hist +135 Talk:Emulator tests No edit summary
- 13:5513:55, 2 April 2013 diff hist −4,637 Emulator tests Remove hard-to-emulate games section as it has been moved to its own page
- 13:5313:53, 2 April 2013 diff hist +30 NES reference guide Add link to Tricky-to-emulate games page in preparation for moving the section out of Emulator tests
- 13:5013:50, 2 April 2013 diff hist +4,697 N Tricky-to-emulate games Create page in preparation for moving the hard-to-emulate games section
1 April 2013
- 20:2020:20, 1 April 2013 diff hist +270 Talk:Emulator tests No edit summary
- 11:4911:49, 1 April 2013 diff hist +136 Emulator tests Clarify Balloon Fight entry
- 11:4311:43, 1 April 2013 diff hist +385 Emulator tests Add Bill & Ted's Excellent Adventure to hard-to-emulate games
- 11:3211:32, 1 April 2013 diff hist +47 Emulator tests Battletoads also requires a decent sprite zero implementation