User contributions for Ulfalizer
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10 April 2013
- 02:2402:24, 10 April 2013 diff hist +349 Talk:CPU pinout No edit summary
- 01:0501:05, 10 April 2013 diff hist +379 Talk:CPU pinout No edit summary
- 00:2800:28, 10 April 2013 diff hist +190 CPU pinout Clarify that M2 is approximately the internal CPU clock
9 April 2013
- 23:4823:48, 9 April 2013 diff hist +95 PPU frame timing Clarify the timing diagram
- 00:1300:13, 9 April 2013 diff hist +92 PPU frame timing Skipped tick still occurs if sprites are enabled but not bg, so use "rendering" to be clearer
8 April 2013
- 23:4523:45, 8 April 2013 diff hist +412 N Talk:PPU frame timing Created page with "<pre> PPU 29780.7 29780.7 29780.7 29780.7 -C--P-------C--P-------C-P-------CP-------* CPU 29781 29781 29781 29781 * The above synchronizatio..."
- 23:4423:44, 8 April 2013 diff hist +155 PPU frame timing Clarify how the CPU/PPU clock synchronization works
- 23:3223:32, 8 April 2013 diff hist +384 PPU frame timing Clarify the first paragraph of CPU-PPU Clock Alignment
7 April 2013
- 04:0004:00, 7 April 2013 diff hist −96 PPU palettes Make description a bit less awkward. (It's still pretty awkward though.)
- 03:5003:50, 7 April 2013 diff hist +6 m PPU palettes No edit summary
- 03:4803:48, 7 April 2013 diff hist +396 PPU palettes Add some internal details related to disabling background and sprite rendering and restructure things a bit
- 03:1303:13, 7 April 2013 diff hist +223 PPU palettes Clarify where the backdrop color is used.
- 02:0202:02, 7 April 2013 diff hist −76 PPU OAM Merge the notes into the description of byte 2
6 April 2013
- 22:0822:08, 6 April 2013 diff hist +377 PPU rendering Clarify rendering and sprite zero timing.
- 17:2117:21, 6 April 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Shifter reload ticks were off by one.
- 17:2017:20, 6 April 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Shifter reload ticks were off by one.
5 April 2013
- 23:1423:14, 5 April 2013 diff hist +2,545 Talk:PPU rendering No edit summary
- 00:3900:39, 5 April 2013 diff hist +394 PPU OAM Clarify internal operation and timing of DMA.
2 April 2013
- 14:3614:36, 2 April 2013 diff hist +309 PPU Add note on PPU/CPU clocks. I somehow got the idea that the CPU and PPU could "drift" when I was starting out.
- 14:2014:20, 2 April 2013 diff hist +9 Game bugs Fix link to tricky-to-emulate games section
- 14:1814:18, 2 April 2013 diff hist −13 PPU sprite priority Fix link to hard-to-emulate games section for SMB3
- 14:1514:15, 2 April 2013 diff hist +32 PPU nametables Clarify that the CIRAM is not stored inside the PPU but uses its own chip
- 14:0614:06, 2 April 2013 diff hist +10 Tricky-to-emulate games Add reg mnemonic
- 13:5813:58, 2 April 2013 diff hist +75 NES reference guide Add link to Game bugs page
- 13:5513:55, 2 April 2013 diff hist +135 Talk:Emulator tests No edit summary
- 13:5513:55, 2 April 2013 diff hist −4,637 Emulator tests Remove hard-to-emulate games section as it has been moved to its own page
- 13:5313:53, 2 April 2013 diff hist +30 NES reference guide Add link to Tricky-to-emulate games page in preparation for moving the section out of Emulator tests
- 13:5013:50, 2 April 2013 diff hist +4,697 N Tricky-to-emulate games Create page in preparation for moving the hard-to-emulate games section
1 April 2013
- 20:2020:20, 1 April 2013 diff hist +270 Talk:Emulator tests No edit summary
- 11:4911:49, 1 April 2013 diff hist +136 Emulator tests Clarify Balloon Fight entry
- 11:4311:43, 1 April 2013 diff hist +385 Emulator tests Add Bill & Ted's Excellent Adventure to hard-to-emulate games
- 11:3211:32, 1 April 2013 diff hist +47 Emulator tests Battletoads also requires a decent sprite zero implementation
- 11:2911:29, 1 April 2013 diff hist +31 Emulator tests Rephrase Paperboy entry a bit
- 11:2211:22, 1 April 2013 diff hist +448 Emulator tests Add details on what makes Battletoads tricky
- 11:0411:04, 1 April 2013 diff hist +27 PPU Clarify that tile graphics are for both BG and sprites
- 10:5110:51, 1 April 2013 diff hist +2 m PPU palettes s/a/the/
- 10:5010:50, 1 April 2013 diff hist +202 Emulator tests Rearrange SMB entry so the name comes first and add some links on hard-to-emulate aspects
- 10:4210:42, 1 April 2013 diff hist +329 PPU palettes Clarify why $3F04/$3F08/$3F0C are normally unused and add note on black sky in SMB
- 10:3210:32, 1 April 2013 diff hist +371 PPU OAM Add information on how sprite zero hit detection works internally
- 10:2310:23, 1 April 2013 diff hist +43 PPU OAM Specify where the OAM memory is located.
- 10:1810:18, 1 April 2013 diff hist 0 m PPU No edit summary
- 10:1710:17, 1 April 2013 diff hist +40 PPU Clarify roles a bit
- 10:1210:12, 1 April 2013 diff hist +10 PPU Clarify that OAM page is sprite-related
- 09:5209:52, 1 April 2013 diff hist +124 PPU Emphasize importance of Skinny for emulator authors (as it's hidden under "hardware" behaviors)
- 09:4309:43, 1 April 2013 diff hist +191 PPU OAM Linkify some registers
28 March 2013
- 11:0511:05, 28 March 2013 diff hist +295 Talk:PPU OAM No edit summary
- 09:3109:31, 28 March 2013 diff hist 0 PPU OAM Rearrange "Internal operation" section slightly
- 09:2809:28, 28 March 2013 diff hist +26 PPU OAM Small internal operation clarification
- 09:2709:27, 28 March 2013 diff hist +374 PPU OAM Add some internal sprite priority details
- 08:5408:54, 28 March 2013 diff hist +11 PPU OAM Minor sprite zero clarifications