User contributions for Banshaku
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13 June 2009
- 02:2802:28, 13 June 2009 diff hist +14 m CPU memory map No edit summary
- 02:1602:16, 13 June 2009 diff hist +66 m NES reference guide →Notes
12 June 2009
- 16:1016:10, 12 June 2009 diff hist +31 m Nesdev Wiki →Current news
- 16:1016:10, 12 June 2009 diff hist +117 m Nesdev Wiki →Current news
- 16:0716:07, 12 June 2009 diff hist 0 m Nesdev Wiki →Welcome
- 15:5415:54, 12 June 2009 diff hist −99 m NES reference guide →Notes
- 15:5415:54, 12 June 2009 diff hist −257 m NES reference guide →Notes
- 15:5315:53, 12 June 2009 diff hist +7 m NES reference guide →File reference
- 15:5315:53, 12 June 2009 diff hist +4 m NES reference guide →Hardware reference
- 15:4515:45, 12 June 2009 diff hist +120 m NES reference guide →Notes
- 15:4215:42, 12 June 2009 diff hist +3,635 Nm PPU scrolling Created page with 'Writing to <code>PPUSCROLL</code> ($2005) and <code>PPUADDR</code> ($2006) affects the same internal PPU registers, but in different ways. The same 15-bit VRAM addres...'
- 15:3915:39, 12 June 2009 diff hist +30 m Cartridge board reference →Board reference
- 15:3815:38, 12 June 2009 diff hist +1,130 Nm NINA-003-006 Created page with ''''NINA-003''' and '''NINA-006''' (author is embarrassed not to know which is which) are unlicensed boards produced by American Video Entertainment. == Overview == * PRG ROM siz...'
- 15:3715:37, 12 June 2009 diff hist 0 m Mapper →Programmer's reference
- 15:3715:37, 12 June 2009 diff hist +31 m Mapper →Programmer's reference
- 15:3415:34, 12 June 2009 diff hist +10,085 Nm NSF Created page with 'The basic idea is one rips the music/sound code from an NES game and prepends a small header to the data. A program of some form (6502/sound emulator) then takes the data and lo...'
- 15:3315:33, 12 June 2009 diff hist +53 m NES reference guide No edit summary
- 15:3115:31, 12 June 2009 diff hist −89 m APU No edit summary
- 15:3015:30, 12 June 2009 diff hist +9 m APU →Famicom extra audio
- 15:2915:29, 12 June 2009 diff hist +152 m APU No edit summary
- 15:2515:25, 12 June 2009 diff hist +47 m Hardware pinout →Misc
- 15:2415:24, 12 June 2009 diff hist +5,298 N CHR ROM vs. CHR RAM Created page with 'Once your game has more than 8 KB of tile data, you'll need to use a mapper to load more data into the PPU. Mappers have two ways of increasing the amount of CHR available: banks...'
- 15:2415:24, 12 June 2009 diff hist +71 m Getting started No edit summary
- 15:2115:21, 12 June 2009 diff hist 0 m Overscan No edit summary
- 15:2015:20, 12 June 2009 diff hist +3,722 Nm Overscan Created page with 'The NES PPU always generates a 256x240 pixel picture. But there is a recurring misconception that the picture is 256x224 pixels on NTSC. This article explains how both ar...'
- 15:1915:19, 12 June 2009 diff hist +1 m PPU No edit summary
- 15:1915:19, 12 June 2009 diff hist +24 m PPU →Hardware behaviors
- 15:1415:14, 12 June 2009 diff hist −4 m APU Misc No edit summary
- 15:1415:14, 12 June 2009 diff hist −12 m APU DMC No edit summary
- 15:1215:12, 12 June 2009 diff hist +2,058 Nm APU Status Created page with 'The NES APU status register allows channels to be enabled and disabled, and the current playing status of channels and the interrupt flags to be read. {| border=1 | '''$...'
- 15:1115:11, 12 June 2009 diff hist +1,296 Nm APU Mixer Emulation Created page with 'The NES APU Mixer can be efficiently emulated using a lookup table or a less-accurate linear approximation. == Lookup Table == The APU mixer formulas can be effic...'
- 15:1115:11, 12 June 2009 diff hist +1,357 Nm APU Mixer Created page with 'The NES APU mixer takes the channel outputs and converts them to an analog audio signal. Each channel has its own internal digital-to-analog convertor (DAC), implemented ...'
- 15:1115:11, 12 June 2009 diff hist +1,810 Nm APU Sweep Created page with 'A NES APU sweep unit can be made to periodically adjust a pulse channel's period up or down. Each sweep unit contains the following: divider, ...'
- 15:1015:10, 12 June 2009 diff hist −4 m APU Frame Counter No edit summary
- 15:1015:10, 12 June 2009 diff hist +2,111 Nm APU Frame Counter Created page with 'The NES APU frame counter generates low-frequency clocks for the channels and an optional 60 Hz interrupt. The frame counter contains the following: divider...'
- 15:0915:09, 12 June 2009 diff hist +1,913 Nm APU Envelope Created page with 'The NES APU volume envelope unit generates a constant volume or a decreasing saw envelope with optional looping. Each volume envelope unit contains the following: start ...'
- 15:0915:09, 12 June 2009 diff hist +2,649 Nm APU Length Counter Created page with 'The length counter provides automatic duration control for the NES APU waveform channels. Once loaded with a value, it can optionally count down and silence the channel w...'
- 15:0815:08, 12 June 2009 diff hist +1,300 Nm APU Misc Created page with 'All NES APU channels have some form of frequency control. The term '''frequency''' is used where larger register value(s) correspond with higher frequencies, and the term...'
- 15:0115:01, 12 June 2009 diff hist +5,867 Nm APU DMC Created page with 'The NES APU's delta modulation channel (DMC) can output 1-bit delta-encoded samples or can have its 7-bit counter directly loaded, allowing flexible ma...'
- 15:0015:00, 12 June 2009 diff hist +2,378 Nm APU Noise Created page with 'The NES APU triangle channel generates a pseudo-triangle wave. It has no volume control; the waveform is either cycling or suspended. It includes a ''linear counter'', an...'
- 15:0015:00, 12 June 2009 diff hist +2,378 Nm APU Triangle Created page with 'The NES APU triangle channel generates a pseudo-triangle wave. It has no volume control; the waveform is either cycling or suspended. It includes a ''linear counter'', an...'
- 14:5914:59, 12 June 2009 diff hist +2,466 Nm APU Pulse Created page with 'Each of the two NES APU pulse (square) wave channels generate a pulse wave with variable duty. Each pulse channel contains the following: [[APU Envelope|envelope generat...'
- 14:5814:58, 12 June 2009 diff hist +3,551 Nm APU registers Created page with 'The following memory-mapped registers are used by the NES APU. They are write-only except $4015 which is read/write. Unused registers aren't listed. {| border=1 ! Addr |...'
- 14:5814:58, 12 June 2009 diff hist +2,594 Nm APU Created page with '''I am still polishing this reference. I've gotten most of the main work done. -- Blargg'' The NES APU is the audio processing unit in the NES console which gene...'
- 14:5514:55, 12 June 2009 diff hist +2,035 Nm VRC7 pinout Created page with '<pre> Legend: ------- (s) means this pin connects to the System (r) this only connects to the ROM (w) this is a SRAM/WRAM connection only PRG : these connect to the PRG ROM and/...'
- 14:5414:54, 12 June 2009 diff hist −13 m VRC6 pinout No edit summary
- 14:5214:52, 12 June 2009 diff hist +2,179 Nm VRC6 pinout Created page with 'Legend: ------- (s) means this pin connects to the System (r) this only connects to the ROM (w) this is a SRAM/WRAM connection only AUD : these pass to the resistor network CHR ...'
- 14:5014:50, 12 June 2009 diff hist +1,369 Nm MMC6 pinout Created page with '<pre> 48 33 | | .------. 49-| |-32 | MMC6 | 64-| |-17 \------' | | 01 16 </pre> {| border=1 ! Pin || Function || Pin || Function || ...'
- 14:4914:49, 12 June 2009 diff hist +2,796 Nm MMC5 pinout Created page with '<pre> 80 51 | | .------. 81-| |-50 | MMC5 | 100-| |-31 \------' | | 01 30 </pre> {| border=1 ! Pin || Function || Pin || Func...'
- 14:4914:49, 12 June 2009 diff hist +1,164 Nm MMC3 pinout Created page with '<pre> 33 23 | | .------. 34-| |-22 | MMC3 | 44-| |-12 \------' | | 01 11 </pre> {| border=1 ! Pin || Function || Pin || Function || ...'