PPU memory map
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RAM memory map
Address range | Size | Description |
---|---|---|
$0000-$0FFF | $1000 | Pattern Table 0 [lower CHR RAM bank] |
$1000-$1FFF | $1000 | Pattern Table 1 [upper CHR RAM bank] |
$2000-$2FFF | $0F00 | Name Tables [4 banks of $400 bytes] |
$3000-$3EFF | $0F00 | Mirrors of Name Tables |
$3F00-$3F1F | $0020 | Palette RAM indexes [no RGB] |
$3F20-$3FFF | $0080 | Mirrors of palette |
Programmer memory map
Address | Size | Flags | Description |
---|---|---|---|
$0000 | $1000 | C---- | Pattern Table #0 |
$1000 | $1000 | C---- | Pattern Table #1 |
$2000 | $03C0 | ----- | Name Table #0 |
$23C0 | $0040 | ----- | Attribute Table #0 |
$2400 | $03C0 | -N--- | Name Table #1 |
$27C0 | $0040 | -N--- | Attribute Table #1 |
$2800 | $03C0 | -N--- | Name Table #2 |
$2BC0 | $0040 | -N--- | Attribute Table #2 |
$2C00 | $03C0 | -N--- | Name Table #3 |
$2FC0 | $0040 | -N--- | Attribute Table #3 |
$3000 | $0F00 | --R-- | |
$3F00 | $0010 | ----- | Image palette #1 |
$3F10 | $0010 | ----- | Sprite palette #1 |
$3F20 | $00E0 | ---P- | |
$4000 | $C000 | ---F- |
- C = Possibly CHR-ROM
- N = Mirrored (read below)
- P = Palette mirror
- R = Mirror of $2000-2EFF (N)
- F = Mirror of $0000-3FFF
Note: First draft of the PPU memory map. Taken nesdoc format as example