PPU

From NESdev Wiki
Revision as of 10:01, 20 April 2009 by Banshaku (talk | contribs)
Jump to navigationJump to search

PPU TEMPLATE



Notes

  • The NTSC video signal is made up of 262 scanlines, and 20 of those are spent in vblank state. After the program has received an NMI, it has about 2270 cycles to update the palette, sprites, and nametables as necessary before rendering begins.
  • A printer friendly version covering all section is available here.