8-bit Multiply
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The following code multiplies two 8-bit integers (range 0...255) and outputs a 16-bit result using only real calculation, no lockup table so the size of the code is very small.
;8-bit multiply ;by Bregalad ;Enter with A,Y, numbers to multiply ;Output with YA = 16-bit result (X is unchanged) Multiply sty Factor ;Store input factor ldy #$00 sty Res sty Res2 ;Clear result ldy #$08 ;Number of shifts needed - lsr A ;Shift right input number bcc + ;Check if bit is set pha lda Res2 clc adc Factor sta Res2 ;If so add number to result pla + lsr Res2 ;Shift result right ror Res dey bne - lda Res ldy Res2 rts
Russian Peasant Algorithm
This is the Russian peasant algorithm which was suggested by Bob Rost in his NES Development class PDFs. With 8 bit values the maximum number of iterations would be 7. Try to have value2ptr point to the lesser of the two values to reduce iterations.
; Multiply two bytes in memory using Russian peasant algorithm ; by frantik ; Accepts: value1ptr and value2ptr, pointers to bytes in memory ; value2ptr should point to the lesser of the two values ; for increased efficiency ; Uses: $00, $01, $02 for temporary variables ; Returns: 16 bit value in $00 and $01 .macro multiply value1ptr, value2ptr ret = $00 ; return value temp = $02 ; temp storage lda #$00 ; clear temporary variables sta ret sta ret+1 sta temp jmp start: -loop: asl value1ptr ; double first value rol temp ; using 16bit precision lsr value2ptr ; halve second vale start: lda value2ptr ; and #01 ; is new 2nd value an odd number? beq -loop: ; clc ; if so, add new 1st value to running total lda ret ; adc value1ptr ; sta ret ; lda ret+1 ; adc temp ; sta ret+1 ; lda value2ptr ; cmp #01 ; is 2nd value 1? if so, we're done bne -loop: ; otherwise, loop .endm