User:PostNES
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Mapper ideas
- CHR hardware scrolling unit
- Scrolls portions of pattern table with wrapping for hardware accelerated parallax effects
- implementation: two CHR ROMs with alternately stored tiles (VRAM address %0AAAAA AAAcBBBB -> ROM %c, address in ROM %AAAAAAAABBBB) for parallel fetching of pixel rows
- Scrolls portions of pattern table with wrapping for hardware accelerated parallax effects
- CHR color remapping unit
- ExGraphix-like, with each byte in ExRAM storing a color index (0-3) to be remapped to in a character, for every source color index (0-3). This would allow to conserve some palette/CHR-ROM space in some cases.
Example:
- ExGraphix-like, with each byte in ExRAM storing a color index (0-3) to be remapped to in a character, for every source color index (0-3). This would allow to conserve some palette/CHR-ROM space in some cases.
ExRAM byte = %01010000, or 1100 in quaternary system: remap 0 to 0, 1 to 0, 2 to 1, 3 to 1 Original character: .defchr $00000000, $02233200, $02100120, $03000030, $03333310, $03000030, $03000030, $03222210 Remapped: .defchr $00000000, $01111100, $01000010, $01000010, $01111100, $01000010, $01000010, $01111100
- DPCM converter
- Converts any on-cartridge audio to DPCM and returns it to CPU on sample reads so that there's audio expansion on NES!
- DMC rate control would coarsely alter pitch if the conversion rate is constant
- Converts any on-cartridge audio to DPCM and returns it to CPU on sample reads so that there's audio expansion on NES!
- DPCM hardware mixer
- Plays back (by returning to CPU on sample read) multiple samples at different speeds