Talk:MMC2
From NESdev Wiki
Jump to navigationJump to search
I read carefully the operation of the PPU rendering and sprite evaluation, and it seems to me that you could use the sprites to adjust the CHR latch per scanlines (for example, make a sprite $FE and one line down $FD (if after the first one in the OAM) might make a single scanline to use the other bank). Is this correct? --Zzo38 (talk) 11:07, 16 June 2013 (MDT)