Talk:CPU unofficial opcodes
Puzznic on a Z80?
Regarding this edit: what does the arcade version running on a Z80 have to do with the NES version? I understand the idea that sharing code that may have been written for 65C02 could cause this particular problem (which is why I didn't just remove that bit of conjecture; though I am starting to regret not removing it), but I don't understand why the arcade version being a Z80 would be pertinent to 6502 code having a weird NOP in it. There were 15 or so different ports of this game, and the relevant ones to inspect might include the C64 and PCE versions, as well as Apple II prototype. If you're looking to make some connection, you could research the opcodes used in these versions, but at this point that's a lot of work to chase down a speculative footnote about why there's a hidden bug (?) in the game.
Is it even a bug? Does the code seem to expect a BIT #imm functionality? Answering these two questions seems like a prerequisite for even making the 65C02 speculation in the first place. Every bad opcode's gonna mean "something" on another variant... Never mind, I think I'm just going to go the rest of the way and trim it entirely. We haven't justified the connection, at face value. - Rainwarrior (talk) 21:14, 29 May 2016 (MDT)