CPU pinout
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CPU Pinout and Signal Description
AD1 - 01 | 40 - +5V |
AD2 - 02 | 39 - STR |
/RST - 03 | 38 - E44 |
A00 - 04 | 37 - E45 |
A01 - 05 | 36 - /OE1 |
A02 - 06 | 35 - /OE2 |
A03 - 07 | 34 - R/W |
A04 - 08 | 33 - NMI |
A05 - 09 | 32 - /IRQ |
A06 - 10 | 31 - M2 |
A07 - 11 | 30 - See below (usually GND) |
A08 - 12 | 29 - CLK |
A09 - 13 | 28 - D0 |
A10 - 14 | 27 - D1 |
A11 - 15 | 26 - D2 |
A12 - 16 | 25 - D3 |
A13 - 17 | 24 - D4 |
A14 - 18 | 23 - D5 |
A15 - 19 | 22 - D6 |
GND - 20 | 21 - D7 |
Active-Low signals are indicated by a "/".
- -- CLK is of course the 21.47727 MHz clock input. Internally, the real clock is derived by dividing the input clock frequency by 12.
- -- AD1 and AD2 are the Audio Out pins.
- -- Axx is the address bus and Dx the data bus.
- -- STR stands for "strobe" and goes to the controller ports,
- -- /OE1 and /OE2 also go to the controller ports, and enables the output of it's respective controller, if present.
- -- E44 and E45 goes to expansion port pin 44 and 45, respectively, and are latched copies of bits 1 and 2, respectively, written to $4016
- -- R/W is the read/write signal, which is used to indicate operations of the same names. Low is write.
- -- /NMI and /IRQ are the two interrupt pins. See the 6502 manual for more detailed explanation.
- -- M2 can be considered as a "signals ready" pin. It is actually a delayed form of CLK.
- -- Pin 30 is special: normally it is grounded in the NES, Famicom, PC10/VS. NES and other Nintendo Arcade Boards (Popeye and Donkey Kong 3), but if it is pulled high, all of the memory mapped areas (APU/Serial Controller area at 4000-4015 and the serial PPU functions at 200x) are disabled, and the chip acts like a 'normal' 6502, just without decimal mode and with the pinout and clock divider of an RP2A03/RP2A07.