NES Game Genie IC pinout
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See also: Game Genie
.---\/---. CC PRG /CE <- | 01 48 | <- PPU /A13 on NES Genie ROM /CE <- | 02 47 | -> CHR /A13 on CC /ROMSEL -> | 03 46 | <- PPU /RD CPU R/W -> | 04 45 | <- PPU A2 CPU A0 -> | 05 44 | <- PPU A4 CPU A1 -> | 06 43 | <- PPU A5 CPU A2 -> | 07 42 | <- PPU A6 CPU A3 -> | 08 41 | <- PPU A7 CPU A4 -> | 09 40 | <> CPU D0 CPU A5 -> | 10 39 | <> CPU D1 CPU A6 -> | 11 38 | <> CPU D2 GND -- | 12 37 | <> CPU D3 CPU A7 -> | 13 36 | -- +5V CPU A8 -> | 14 35 | <> CPU D4 CPU A9 -> | 15 34 | <> CPU D5 CPU A10 -> | 16 33 | <> CPU D6 CPU A11 -> | 17 32 | <> CPU D7 CPU A12 -> | 18 31 | -> PPU D7 CPU A13 -> | 19 30 | ?? NC CPU A14 -> | 20 29 | -> PPU D6 /RESET -- | 21 28 | -> PPU D5 NC ?? | 22 27 | -> PPU D4 PPU D0 <- | 23 26 | -> PPU D3 PPU D1 <- | 24 25 | -> PPU D2 '--------'
Pins 31–35 and 37–40 are connected to the CPU Dx lines via 200-ohm resistors. Their function is to prevent a bus conflict.
CC M2 is pulled low by resistor-diode logic when Genie ROM /CE is low.
/RESET only detects power-on reset, not reset-button reset.
Pin 30 goes to an unpopulated location for a capacitor.