Talk:Sprite size

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Revision as of 15:14, 21 July 2017 by Rainwarrior (talk | contribs) (accidental space in signature)
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"Natural fit" and/or strange size logic

I've removed these two statements which I don't really follow/agree with:

(8x8) If your game's characters are 21-24 pixels tall, 8x8 pixel sprites may be the best choice.

For example, this is true of Mario Bros. (1983), Balloon Fight, the enemies in the original Super Mario Bros., and the hero in the Mega Man series. And in Thwaite, everything is either 8x8 (missiles, smoke, crosshair) or 24x24 (explosions) by nature, so 8x8 is a natural fit.

(8x16) So games without many objects that are smaller than 12 pixels or 17-24 pixels in height can benefit from 8x16 sprites.

These include fighting games, vertical shooters, or platformers without guns.

I don't understand this very peculiar 21-24 pixel range for 8x8. Why is 17-20 exempt? Similarly for 8x16 I don't understand the "smaller than 12 pixels" statement either, or 17-24... why isn't 32 mentioned??? This is very difficult for me to grasp the logic of.

Secondly, I don't believe any of these genres are a natural fit for either sprite mode, so I don't think it's a good idea to dictate an opinion like this.

Thread where this came up: https://forums.nesdev.org/viewtopic.php?p=200585#p200585

- Rainwarrior (talk) 09:11, 21 July 2017 (MDT)