Talk:APU basics
I removed some of the comments you added to the initial register values, because the aim of this article is to present a simplified model of the APU, and not require the programmer to bother with anything more. You can add them back if you want, but I'm thinking this should focus on simplicity and getting results, not understanding the APU.
I also removed the use of the round() function, as I didn't feel it would be clear to the intended audience (I put a comment explaining to round the result).
Again, I'm fairly new to Wikis so feel free to explain better ways of handling these than I have. :)
Blargg 15:28, 29 July 2010 (UTC)
- Some comments are helpful so that advanced programmers can understand why it's written the way it's written. For instance, the init code that's been on the page the last couple years until now had a nasty side effect where $4014 (OAMDMA) was written during APU init. When I fixed this issue, I made a note explaining why $4014 has to be skipped. While that comment will probably mean nothing to a total newbie, it will prevent other people from trying the same simplification that led to this bug in the first place. - Furrykef (talk) 11:35, 21 August 2016 (MDT)
As I said in the forum, in my personal opinion, this page should be removeed completely from the wiki and any significant about the APU should go to the APU page. I do not see the purpose of this page, and most information is either wrong, incorrect or incomplete. The coding exemples are bad exemples and extremely unrealistic of how a NES game actually uses the APU. I say this as someone who wrote multiple sound engines, and deeply analyzed multiple kinds of sound engines written by other people. Bregalad (talk) 13:34, 22 August 2016 (MDT)