Talk:APU Frame Counter
From NESdev Wiki
Jump to navigationJump to search
The frame counter on the die (upper-right, just below the joypad strobe pin) seems to be a 15-bit linear feedback shift register (with taps at the 14th and 15th bits); when the LFSR is initialized with all 1s and clocked every other CPU cycle, a decoder appears to generate signals at 7456, 14912 (+7456), 22370 (+7458), 29828 (+7458), and 37280 (+7452) cycles. I have not yet determined how these relate to the 2 different sequence modes. --Quietust 17:09, 23 January 2011 (UTC)
- Both the 4th and 5th stages (29828 and 32780) trigger the "quarter" and "half" frame signals and reset the LFSR, but the 4th stage is skipped entirely if it's in the 5-step sequence mode. The decode table also has a special case - when all of the bits are 0, it forces 1 into the LFSR's input, presumably to prevent it from stalling (likely triggered on power-up). I can also see some logic that looks like it'll forcefully clock the "quarter" and "half" frame signals upon writing $4017 if D7 is set, which would probably explain the behavior observed (but also result in slightly different timing between the first loop and subsequent loops). --Quietust 15:46, 10 May 2011 (UTC)