Input devices: Difference between revisions
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* [[Turbo File]] | * [[Turbo File]] | ||
* [[Barcode Battler]] | * [[Barcode Battler]] | ||
=== Usage of port pins by hardware type === | |||
{| class="wikitable" | |||
!Device | |||
!<span style="font-size:60%">$4016</span><br/>D4 | |||
!<span style="font-size:60%">$4016</span><br/>D3 | |||
!<span style="font-size:60%">$4016</span><br/>D2 | |||
!<span style="font-size:60%">$4016</span><br/>D1 | |||
!<span style="font-size:60%">$4016</span><br/>D0 | |||
!<span style="font-size:60%">$4016</span><br/>CLK | |||
!<span style="font-size:60%">$4017</span><br/>D4 | |||
!<span style="font-size:60%">$4017</span><br/>D3 | |||
!<span style="font-size:60%">$4017</span><br/>D2 | |||
!<span style="font-size:60%">$4017</span><br/>D1 | |||
!<span style="font-size:60%">$4017</span><br/>D0 | |||
!<span style="font-size:60%">$4017</span><br/>CLK | |||
!OUT2 | |||
!OUT1 | |||
!OUT0 | |||
!/IRQ | |||
! AUDIO | |||
! +5V | |||
! GND | |||
! Note | |||
|- | |||
<!-- Device !! $4016 D4 !! $4016 D3 !! $4016 D2 !! $4016 D1 !! $4016 D0 !! $4016 CLK !! $4017 D4 !! !4017 D3 !! 4017 D2 !! $4017 D1 !! $4017 D0 !! $4017 CLK !!OUT2 !!OUT1 !!OUT0 !!/IRQ !! AUDIO !! +5V !! GND !! Note--> | |||
| [[Controller port pinout|Joypad1]] || || || || || x || x || || || || || || || || || x || || || x || x ||rowspan=4|*AUDIO line can be used for pad which has audio jack to plug in headphones (for example: IQ502 joypad)<br/>*$4016 D2 can be uses as microphone input | |||
|- | |||
| [[Controller port pinout|Joypad2]] || || || x || || || || || || || || x || x || || || x || || || x || x | |||
|- | |||
| [[Controller port pinout|Joypad3]]<br/>(Famicom) || || || || x || || x || || || || || || || || || x || || || x || x | |||
|- | |||
| [[Controller port pinout|Joypad4]]<br/>(Famicom) || || || || || || || || || || x || || x || || || x || || || x || x | |||
|- | |||
| Lightgun [[Zapper]]<br/>(NES P2/Famicom) || || || || || || || x || x || || || || || || || || || || x || x ||rowspan=2|*AUDIO line can be used for emiting bullet shoot sounds (for example: Casel Zapper) | |||
|- | |||
| Lightgun [[Zapper]]<br/>(NES P1) || x || x || || || || || || || || || || || || || || || || x || x | |||
|- | |||
| [[Family BASIC Keyboard]]/Subor Keyboard || || || || || || || x || x || x || x || || || x || x || x || || || x || x | |||
|} |
Revision as of 10:45, 18 October 2018
The NES has two general-purpose controller ports on the front of the console, as well as a (rarely used) 48-pin expansion port underneath.
The Famicom's standard controllers are hardwired to the front of the unit, and a special 15-pin expansion port is commonly used for third-party controllers. The AV Famicom, however, features detachable controllers using the same ports as the NES.
The NES and Famicom have a set of I/O ports used for controllers and other peripherals, consisting of the following:
- One output port, 3 bits wide, accessible by writing the bottom 3 bits of $4016.
- The values latched by $4016/write appear on the OUT0-OUT2 output pins of the 2A03/07, where OUT0 is routed to the controller ports and OUT0-OUT2 to the expansion port on the NES.
- Two input ports, each 5 bits wide, accessible by reading the bottom 5 bits of $4016 and $4017. Reading $4016 and $4017 activates the /OE1 and /OE2 signals, respectively, which are routed to the controller ports and the expansion port.
- On the NES, only D0, D3, and D4 are connected to both controller ports, while all of D0-D4 are connected to the expansion port.
- On the original Famicom, the two ports differ: $4016 D0 and D2 and $4017 D0 are permanently connected to both controllers, while $4016 D1 and all of $4017's D0-D4 are connected to the expansion port.
- On the AV Famicom, only D0 is connected to the controller ports. The expansion port is unchanged.
Programmer's reference
Hardware
- Controller port pinout
- Controllers
- Arkanoid controller
- Bandai Hyper Shot
- Coconuts Pachinko
- Doremikko Keyboard
- Exciting Boxing Punching Bag
- Family BASIC Keyboard
- Four Score/NES Satellite four-player adapters
- Jissen Mahjong controller
- Konami Hyper Shot
- Miracle Piano
- Mouse (SNES Mouse, Subor Mouse)
- Oeka Kids tablet
- Partytap
- Power Glove
- Power Pad
- RacerMate Bicycle
- Standard controller
- U-Force
- Zapper lightgun
Other I/O devices
Usage of port pins by hardware type
Device | $4016 D4 |
$4016 D3 |
$4016 D2 |
$4016 D1 |
$4016 D0 |
$4016 CLK |
$4017 D4 |
$4017 D3 |
$4017 D2 |
$4017 D1 |
$4017 D0 |
$4017 CLK |
OUT2 | OUT1 | OUT0 | /IRQ | AUDIO | +5V | GND | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Joypad1 | x | x | x | x | x | *AUDIO line can be used for pad which has audio jack to plug in headphones (for example: IQ502 joypad) *$4016 D2 can be uses as microphone input | ||||||||||||||
Joypad2 | x | x | x | x | x | x | ||||||||||||||
Joypad3 (Famicom) |
x | x | x | x | x | |||||||||||||||
Joypad4 (Famicom) |
x | x | x | x | x | |||||||||||||||
Lightgun Zapper (NES P2/Famicom) |
x | x | x | x | *AUDIO line can be used for emiting bullet shoot sounds (for example: Casel Zapper) | |||||||||||||||
Lightgun Zapper (NES P1) |
x | x | x | x | ||||||||||||||||
Family BASIC Keyboard/Subor Keyboard | x | x | x | x | x | x | x | x | x |