Talk:FDS BIOS: Difference between revisions
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(Invalid Disk ID structure) |
TakuikaNinja (talk | contribs) (Reply regarding disk ID structure) |
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5 1 $06 game version | 5 1 $06 game version | ||
[[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 19:23, 15 September 2023 (UTC) | [[User:Cluster|Cluster]] ([[User talk:Cluster|talk]]) 19:23, 15 September 2023 (UTC) | ||
: The BIOS treats the game type code as part of the game name when checking the disk ID structure, so the article should reflect that. There are other inconsistencies as well, so I'll correct them. --[[User:TakuikaNinja|TakuikaNinja]] ([[User talk:TakuikaNinja|talk]]) 11:40, 18 September 2023 (UTC) |
Latest revision as of 11:41, 18 September 2023
Invalid Disk ID structure
Info on the page:
offset size error# description ------ ---- ------ ----------- 0 1 $04 game manufacturer code 1 4 $05 game ASCII name string 5 1 $06 game version
Isn't a game name 3 bytes long? https://www.nesdev.org/wiki/FDS_disk_format#Disk_info_block_(block_1) Should be:
offset size error# description ------ ---- ------ ----------- 0 1 $04 game manufacturer code 1 3 $05 game ASCII name string 4 1 $05? game type code (usually space, $20) 5 1 $06 game version
Cluster (talk) 19:23, 15 September 2023 (UTC)
- The BIOS treats the game type code as part of the game name when checking the disk ID structure, so the article should reflect that. There are other inconsistencies as well, so I'll correct them. --TakuikaNinja (talk) 11:40, 18 September 2023 (UTC)