NES reference guide: Difference between revisions
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* [[Nintendo header]] - a metadata header found in ~33% of licensed NES games. | * [[Nintendo header]] - a metadata header found in ~33% of licensed NES games. | ||
* [http://www43.tok2.com/home/cmpslv/Famic/Famic.htm Enri's Homepage: Famicom] (Japanese) - transcription of some official Famicom documentation, and other notes. | * [http://www43.tok2.com/home/cmpslv/Famic/Famic.htm Enri's Homepage: Famicom] (Japanese) - transcription of some official Famicom documentation, and other notes. | ||
* [https://nesdev.org/nesaudio.zip NES Music Ripping Guide] by Chris Covell | |||
=== File format reference === | === File format reference === |
Revision as of 23:17, 17 March 2023
This page lists all major hardware reference divided by categories in their simplest form. From this list, you can drill down to a more specific section of the selected category.
General
Hardware reference
- 2A03: APU, CPU
- Obelisk 6502 Guide - CPU reference
- PPU
- Input devices
- Mappers
- Pinout
- Cycle reference chart for various PPU and frame-related timing details; includes CPU cycle counts
- Cartridge board
- RF Famicom wiring diagram (many parts also applicable to NES)
- Errata: Hardware bugs and quirks
- Famicom cartridge dimensions
Miscellaneous
- Vs. System
- FamicomBox
- CIC lockout chip
- Myths
- PRG RAM circuit
- Implementing Mappers In Hardware
- Tutorial on reading circuits in Visual 6502/2A03/2C02
- RF modulator board
- Nintendo NES-001 on Console5
- Demo Vision
- Fonts - fonts used on official devices.
- List of games with significant regional differences
- Nintendo header - a metadata header found in ~33% of licensed NES games.
- Enri's Homepage: Famicom (Japanese) - transcription of some official Famicom documentation, and other notes.
- NES Music Ripping Guide by Chris Covell
File format reference
Emulation reference
- List of NES emulators
- Emulator tests
- Game bugs - games that display buggy behavior on the actual hardware
- Tricky-to-emulate games
- Sprite overflow games - games which use the sprite overflow bug of OAM
- Colour-emphasis games - games which make use of the colour emphasis bits of $2001
- Colour $0D games - games which use the infra-black colour $0D.
- Expansion audio games - Famicom games that use extra audio hardware.
Notes
- All content refer to the NTSC system unless otherwise specified
External links
- NESdev.org archive - Archive of the old NESdev webpage with many historical documents and links.
- NES-001 (frontloader) and NES-101 (toploader) Control Deck PCB maps on Console5 TechWiki