Talk:Super NES Mouse: Difference between revisions
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Rainwarrior (talk | contribs) (→Sensitivity: new section) |
m (Fiskbit moved page Talk:Mouse to Talk:Super NES Mouse without leaving a redirect: Mouse page has been split up. Existing discussion was all about SNES mouse.) |
Latest revision as of 17:49, 5 March 2022
Is there any actual data in the first byte, or is it just all zeroes? --Quietust 17:54, 9 December 2011 (UTC)
- It appears to be all zeroes in my tests. Kirby's Avalanche for Super NES is known not to check the signature byte; the mouse buttons show up as X and A Buttons. If the first byte were anything but all zeroes, then doing things with the mouse would cause button presses on B, Y, Select, Start, Up, Down, Left, or Right. --Tepples 18:35, 9 December 2011 (UTC)
Since it is done the way it is, it mean, you could have the keyboard and mouse connected at the same time, it seems like. I suppose in some cases it might be useful, but I don't think any such software currently exists. --Zzo38 (talk) 14:09, 18 March 2013 (MDT)
Sensitivity
I don't see any mention of how the sensitivity affects the output. The nintendulator source seems to treat sensitivity as a multiplier on the returned value (specifically 1.25x, 1.5x, 2.0x). Is this representative of what the original hardware does? - Rainwarrior (talk) 23:14, 22 April 2016 (MDT)