Color $0D games: Difference between revisions
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On an NES, the palette color $0D causes the signal to drop below the normal black level. This low voltage signal is sometimes mistaken by televisions for blanking signals, which can cause an unstable picture, or total picture loss on some devices. Other devices seem to process with signal without problem. | On an NES, the palette color $0D causes the signal to drop below the normal black level. This low voltage signal is sometimes mistaken by televisions for blanking signals, which can cause an unstable picture, or total picture loss on some devices. Other devices seem to process with signal without problem. | ||
Games | == Games == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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See also | == See also == | ||
* [[NTSC video]] | * [[NTSC video]] | ||
* [[PPU palettes]] | * [[PPU palettes]] | ||
* [[Colour-emphasis games]] | * [[Colour-emphasis games]] |
Revision as of 07:01, 26 August 2016
On an NES, the palette color $0D causes the signal to drop below the normal black level. This low voltage signal is sometimes mistaken by televisions for blanking signals, which can cause an unstable picture, or total picture loss on some devices. Other devices seem to process with signal without problem.
Games
Game | Notes |
---|---|
Bee 52 | |
The Fantastic Adventures of Dizzy | |
Game Genie | The code entry screen uses it for its background. |
The Immortal | Many screens in this game use it as the background colour. |
Indiana Jones and the Last Crusade (Ubisoft) | |
Maniac Mansion (US) | |
Micro Machines | |
Quattro Sports | |
Quattro Adventures | |
Skate or Die 2 | |
The Super Shinobi | Unlicensed clone of Shinobi III. |
Teenage Mutant Ninja Turtles | Uses it for black outlines on sprites, the lack of large areas of this color mitigates the problem. |
The Three Stooges | Uses $xD colors that get turned to $0D during fades |