Talk:VRC2 and VRC4: Difference between revisions
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:Thanks, yes that was a mistake. I've fixed it, though please feel free to make edits yourself. (Also the "automatic" way to sign a talk post with your username and date is to type <nowiki>~~~~</nowiki> where the signature should go.) - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 14:09, 20 June 2017 (MDT) | :Thanks, yes that was a mistake. I've fixed it, though please feel free to make edits yourself. (Also the "automatic" way to sign a talk post with your username and date is to type <nowiki>~~~~</nowiki> where the signature should go.) - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 14:09, 20 June 2017 (MDT) | ||
Revision as of 22:53, 11 September 2018
§ VRC2 vs VRC4
At least one VRC2-using pirate game actually uses the microwire interface in the VRC2. I can't decide whether this warrants any mention at all... —Lidnariq (talk) 14:23, 28 April 2017 (MDT)
- Heh, that's interesting. I'm not opposed to mentioning pirate stuff on the wiki, just I'm not interested much in it myself so I'd never add something like that. In this case it's a hack of River City Ransom? - Rainwarrior (talk) 14:58, 28 April 2017 (MDT)
PRG Swap Mode control register is initialized '0' on power up state. Because the reset vector is assigned $e000-$ffff area in all VRC4 games. But some VRC2 games reset vectors uses $c000-$dfff area. If you wants run VRC2 games on VRC4 without reset vector hacking and initialize swap control, games does not run. I think Konami wants remove compatibilities in similar hardwares with a little change.--Naruko (talk) 19:42, 2 May 2017 (MDT)
A2/A1 - what does that suppose to mean in VRC2/VRC4 table? Shouldn't be A0/A1? It is misleading (Krzysiobal)
- Thanks, yes that was a mistake. I've fixed it, though please feel free to make edits yourself. (Also the "automatic" way to sign a talk post with your username and date is to type ~~~~ where the signature should go.) - Rainwarrior (talk) 14:09, 20 June 2017 (MDT)