Talk:Colour-emphasis games: Difference between revisions
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Wouldn't it be much better to have all games that "set the colour emphasis to dim the entiere screen" in their own list, rather than repeat the same thing over and over a dozen of times?[[User:Bregalad|Bregalad]] ([[User talk:Bregalad|talk]]) 05:20, 26 May 2015 (MDT) | Wouldn't it be much better to have all games that "set the colour emphasis to dim the entiere screen" in their own list, rather than repeat the same thing over and over a dozen of times?[[User:Bregalad|Bregalad]] ([[User talk:Bregalad|talk]]) 05:20, 26 May 2015 (MDT) | ||
:Sure, I agree. This seems uncontroversial, though, probably no need to talk about it first? (Have made the edit.) - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 09:47, 26 May 2015 (MDT) |
Revision as of 15:47, 26 May 2015
There's a demo by Chris Covell named "Wall". It uses a blue emphasis to simulate the water flooding the wall. (unsigned post by Zepper)
- Added. I forget whether flowing_palette by blargg uses emphasis or not. --Tepples (talk) 12:25, 23 June 2013 (MDT)
Dim the screen
Wouldn't it be much better to have all games that "set the colour emphasis to dim the entiere screen" in their own list, rather than repeat the same thing over and over a dozen of times?Bregalad (talk) 05:20, 26 May 2015 (MDT)
- Sure, I agree. This seems uncontroversial, though, probably no need to talk about it first? (Have made the edit.) - Rainwarrior (talk) 09:47, 26 May 2015 (MDT)