VRC4: Difference between revisions
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++- [[Mirroring]] (0: vertical; 1: horizontal; 2: one-screen, lower bank; 3: one-screen, upper bank) | ++- [[Mirroring]] (0: vertical; 1: horizontal; 2: one-screen, lower bank; 3: one-screen, upper bank) | ||
=== CHR Select 0 ($B000 | === CHR Select 0 ($B000, $B002) === | ||
$B000 $B002 | $B000 $B002 | ||
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=== CHR Select 1 ($B004 | === CHR Select 1 ($B004, $B006) === | ||
$B004 $B006 | $B004 $B006 |
Revision as of 11:18, 28 July 2016
The Konami VRC4 is an ASIC mapper.
Overview
- PRG ROM size: Up to 256 KiB
- PRG ROM bank size: 8 KiB at $A000, and $8000 OR $C000
- PRG RAM: none, 2 KiB, or 8 KiB
- CHR ROM size: Up to 512 KiB
- CHR bank size: 1 KiB
- Nametable mirroring: Controlled by mapper
- Subject to bus conflicts: No
The Konami VRC4 is almost identical to the VRC2, but with a bit more capabilities, such as the option to swap PRG at $C000 instead of $8000 and an IRQ counter.
See VRC4 pinout for chip pinout.
Banks
- CPU $6000-$6FFF: optional 2 KiB PRG RAM bank (mirrored once), or
- CPU $6000-$7FFF: optional 8 KiB PRG RAM bank
- CPU $8000-$9FFF (or $C000-$DFFF): 8 KiB switchable PRG ROM bank
- CPU $A000-$BFFF: 8 KiB switchable PRG ROM bank
- CPU $C000-$DFFF (or $8000-$9FFF): 8 KiB PRG ROM bank, fixed to the second-last bank
- CPU $E000-$FFFF: 8 KiB PRG ROM bank, fixed to the last bank
- PPU $0000-$03FF: 1 KiB switchable CHR bank
- PPU $0400-$07FF: 1 KiB switchable CHR bank
- PPU $0800-$0BFF: 1 KiB switchable CHR bank
- PPU $0C00-$0FFF: 1 KiB switchable CHR bank
- PPU $1000-$13FF: 1 KiB switchable CHR bank
- PPU $1400-$17FF: 1 KiB switchable CHR bank
- PPU $1800-$1BFF: 1 KiB switchable CHR bank
- PPU $1C00-$1FFF: 1 KiB switchable CHR bank
Revisions
This mapper has been used with several board revisions, each of which uses different address lines. All boards use A15-A12 the same way, along with two lines from A7-A0. Here is a listing of known revisions, which address lines are used, and which iNES mapper number is used to represent it:
variant lines registers iNES Mapper Number ---------------------------------------------------------------------- VRC4a A1, A2 $x000, $x002, $x004, $x006 021 VRC4b A1, A0 $x000, $x002, $x001, $x003 025 VRC4c A6, A7 $x000, $x040, $x080, $x0C0 021 VRC4d A3, A2 $x000, $x008, $x004, $x00C 025 VRC4e A2, A3 $x000, $x004, $x008, $x00C 023 VRC4 #27 A0, A1 $x000, $x001, $x002, $x003 027
Some variants that use the same address lines use them in different ways. For example, VRC4d and VRC4e both use A2 and A3, however VRC4d has them reversed.
For historical reasons, some variants share a mapper number. These may be detected with a hash of the PRG ROM, or the address lines used may be expressed in NES 2.0 with submappers.
The RAM decoding circuit that's part of the VRC4 itself only decodes RAM from $6000-$6FFF. For the one game with 8 KiB of RAM, an external circuit was added.
Registers
This page lists registers as they are in the VRC4a variant. For other variants, you can use the diagram above for determining which registers are used.
PRG Swap Mode control ($9004, $9006)
7 bit 0 --------- .... ..M. | +-- Swap Mode
When 'M' is clear:
- the 8 KiB page at $8000 is controlled by the $800x register
- the 8 KiB page at $C000 is fixed to the second last 8 KiB in the ROM
When 'M' is set:
- the 8 KiB page at $8000 is fixed to the second last 8 KiB in the ROM
- the 8 KiB page at $C000 is controlled by the $800x register
PRG Select 0 ($8000, $8002, $8004, $8006)
7 bit 0 --------- ...P PPPP | |||| +-++++- Select 8 KiB PRG bank at $8000 or $C000 depending on Swap Mode
PRG Select 1 ($A000, $A002, $A004, $A006)
7 bit 0 --------- ...P PPPP | |||| +-++++- Select 8 KiB PRG bank at $A000
Mirroring Control ($9000, $9002)
7 bit 0 --------- .... ..MM || ++- Mirroring (0: vertical; 1: horizontal; 2: one-screen, lower bank; 3: one-screen, upper bank)
CHR Select 0 ($B000, $B002)
$B000 $B002 7 bit 0 7 bit 0 --------- --------- .... LLLL ...H HHHH |||| | |||| |||| +-++++- High 5 bits of 1 KiB CHR bank at PPU $0000 ++++-------------- Low 4 bits
CHR Select 1 ($B004, $B006)
$B004 $B006 7 bit 0 7 bit 0 --------- --------- .... LLLL ...H HHHH |||| | |||| |||| +-++++- High 5 bits of 1 KiB CHR bank at PPU $0400 ++++-------------- Low 4 bits
CHR Select 2…7 ($C000-$EFFF)
The other six CHR bank selects continue the pattern:
Write to CPU address | ||
---|---|---|
(low 4 bits) | (high 5 bits) | 1KB CHR bank affected |
$C000 | $C002 | $0800-$0BFF |
$C004 | $C006 | $0C00-$0FFF |
$D000 | $D002 | $1000-$13FF |
$D004 | $D006 | $1400-$17FF |
$E000 | $E002 | $1800-$1BFF |
$E004 | $E006 | $1C00-$1FFF |
IRQ Control ($F00x)
$F000: IRQ Latch, low 4 bits $F002: IRQ Latch, high 4 bits $F004: IRQ Control $F006: IRQ Acknowledge
Many VRC mappers use the same IRQ system. For details on IRQ operation, see VRC IRQs.
References
- NES Mapper List by Disch
- Konami Mapper by goroh, translated by Sgt. Bowhack
- Comprehensive NES Mapper Document by \Firebug\, information about mapper's initial state is inaccurate.
- The CHR registers really are 9 bits: http://forums.nesdev.org/viewtopic.php?t=8569