UNIF: Difference between revisions
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==Official deprecation== | ==Official deprecation== | ||
On December 15th | On December 15th 2008, Tennessee Carmel-Veilleux, author of the UNIF format, sent a private Email to [[User:Koitsu|Jeremy Chadwick]] (founder of Parodius Networking) requesting that the official UNIF website be permanently deleted: | ||
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Revision as of 20:13, 7 April 2015
UNIF (Universal NES Image Format) is a differently constrained and more descriptive format for holding NES and Famicom ROM images. It has not really caught on due to network effects. Nonetheless, certain games can only be stored as UNIF.
Since the standard has not been updated since 2000, this has not been updated to reflect the more recent findings that influenced the development of NES 2.0.
Official deprecation
On December 15th 2008, Tennessee Carmel-Veilleux, author of the UNIF format, sent a private Email to Jeremy Chadwick (founder of Parodius Networking) requesting that the official UNIF website be permanently deleted:
I would like you to completely terminate my site at http://www.parodius.com/~veilleux. Please delete it all, it is completely unlike who I am now, and it burns me that people would associate me with the stupid comments that are on there. I would really appreciate it. Plus UNIF was dead right from the get-go. I would thus really appreciate if you could deal with that.
...
Thanks in advance for getting rid of the UNIF website.
As such, the UNIF format should be considered officially defunct (i.e. should not be used or implemented).
Existing ROMs using UNIF (commonly .unf extension) should be converted to NES 2.0 or left unsupported.
Format
UNIF images start with a 32-byte header:
Offset | Length (bytes) | Value |
---|---|---|
0 | 4 | "UNIF" |
4 | 4 | le32, minimum version number required to parse all chunks in file |
8 | 24 | all nulls |
Followed by any number of Type+Length+Value blocks:
Offset | Length (bytes) | Value |
---|---|---|
0 | 4 | Type, varies, defined below |
4 | 4 | le32, length |
8 | length | content encoding varies by type |
Types
The following Types are known:
Type | Length | Minimum version required | Encoding | Content meaning | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MAPR | variable | 1 | null-terminated UTF-8 | A unique human-readable identifier specifying the exact hardware used; not an iNES mapper number, and not a full text description of the mapper; required | ||||||||||||||||||
PRGn | variable, usually power of two | 4 | raw | the contents of the nth PRG ROM; at least PRG0 is required; n is in hexadecimal | ||||||||||||||||||
CHRn | variable, usually power of two | 4 | raw | the contents of the nth CHR ROM | ||||||||||||||||||
PCKn | 4 | 5 | le32 | the CRC-32 of the nth PRG ROM | ||||||||||||||||||
CCKn | 4 | 5 | le32 | the CRC-32 of the nth CHR ROM | ||||||||||||||||||
NAME | variable | 1 | null-terminated UTF-8 | the name of the game | ||||||||||||||||||
WRTR | variable | unknown | null-terminated UTF-8 | unofficial, invalid. The name of the dumping software. Should be in a DINF chunk instead | ||||||||||||||||||
READ | variable | 1 | null-terminated UTF-8 | comments about the game, especially licensing information for homebrew | ||||||||||||||||||
DINF | 204 | 2 | special | Dumping information
| ||||||||||||||||||
TVCI | 1 | 6 | byte | TV standard compatibility information-
| ||||||||||||||||||
CTRL | 1 | 7 | byte | Controllers usable by this game (bitmask)
| ||||||||||||||||||
BATR | 1 | 5 | byte | Boolean specifying whether the RAM is battery-backed. | ||||||||||||||||||
VROR | 1 | 5 | byte | "If this chunk is present, then the CHR-ROM area will be considered as RAM even if ROM is present." | ||||||||||||||||||
MIRR | 1 | 5 | byte | What CIRAM A10 is connected to:
|
Shortcomings
Prior to 2013, no encoding was specified for any of the fields; 7-bit-clean ASCII was assumed, making NAME inadequate for the vast majority of non-US games. In the first quarter of 2013, UTF-8 became the encoding.
Chunks can come in any order, so conventional patching tools cannot work without going through an "unpacked" intermediary stage.
MAPR chunks are nominally supposed to use the text on the PCB, such as "NES-SNROM". However, some games have no identifying text on the PCB at all. Other games have only symbols in Japanese or Chinese. Sometimes the same PCB can have different incompatible behavior, depending on how things are populated or what things are jumpered. The workaround has been to add extra text the MAPR chunk (in the Crazy Climber case, "HVC-UNROM+74HC08").
There is no ability to specify PRG RAM outside of the MAPR chunk. Two games using VRC4 (Gradius II and Bio Miracle Bokutte Upa) use the exact same PCB, but the former adds 2KiB PRG RAM and the latter adds none.
For greater emulator compatibility, people sometimes use already-known-supported MAPR chunks to get something that's "close enough", rather than specifying a new MAPR for not-necessarily-identical behavior.
BATR chunks do not disambiguate which RAM is battery-backed, if more than one is present.
It's not clear exactly what VROR is supposed to mean—"Do not throw an error if this MAPR normally has CHR ROM but there are no CHRn chunks, just give me 8KiB of CHR RAM"? "All the data I gave you for CHR-ROM, that was actually RAM, make it writeable"?
CTRL chunks do not specify which controller should be plugged into which port, nor Famicom-only controllers, nor Super NES controllers plugged into a Famiclone or through an adapter (such as the 12-key controller or the mouse). Then again, iNES and NES 2.0 don't even try to include controller metadata in the ROM file; instead, there is a proposal in the works for a separate metadata file.
No way to fully describe PlayChoice 10 or Vs. System games.
References
Last published version of the standard: http://libunif.googlecode.com/files/UNIF_current.txt