Sprite overflow games: Difference between revisions

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== Commercial ==
== Commercial ==
* ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be hidden by the swamp.
* ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be "hidden".
* ''Felix the Cat'': when entering or leaving a bag
* ''Felix the Cat'': when entering or exiting a bag.
* ''Gimmick!'': when entering a level
* ''Gimmick!'': when entering a level.
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect.
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect.



Revision as of 16:56, 11 November 2014

The following is a list of games which make use of the the sprite overflow bug of OAM:

Commercial

  • Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
  • Felix the Cat: when entering or exiting a bag.
  • Gimmick!: when entering a level.
  • Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.

Homebrew

References

  • BBS topic (with screenshots of Castlevania II: Simon's Quest)