Sprite overflow games: Difference between revisions
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== Commercial == | == Commercial == | ||
* ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be hidden | * ''Castlevania II: Simon's Quest'' (a.k.a. ''Dracula 2''): when Simon enters a swamp, the lower half of his body should be "hidden". | ||
* ''Felix the Cat'': when entering or | * ''Felix the Cat'': when entering or exiting a bag. | ||
* ''Gimmick!'': when entering a level | * ''Gimmick!'': when entering a level. | ||
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect. | * ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect. | ||
Revision as of 16:56, 11 November 2014
The following is a list of games which make use of the the sprite overflow bug of OAM:
Commercial
- Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
- Felix the Cat: when entering or exiting a bag.
- Gimmick!: when entering a level.
- Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
Homebrew
References
- BBS topic (with screenshots of Castlevania II: Simon's Quest)