Sprite overflow games: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
(Created page with "The following is a list of games which make use of the the sprite overflow bug of OAM: == Commercial == * ''Castlevania II: ...") |
|||
Line 9: | Line 9: | ||
== References == | == References == | ||
* [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | * [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | ||
* [http://forums.nesdev.org/viewtopic.php?p= | * [http://forums.nesdev.org/viewtopic.php?p=136304#p136304 BBS topic] (with screenshots of ''Castlevania II: Simon's Quest'') |
Revision as of 16:46, 11 November 2014
The following is a list of games which make use of the the sprite overflow bug of OAM:
Commercial
- Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be hidden by the swamp.
- Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.