SNES controller: Difference between revisions
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[[Category:Controllers]] | [[Category:Controllers]] | ||
The 16 bit report: | The 16 bit report will read, in order: | ||
0 - B | |||
1 - Y | |||
2 - Select | |||
3 - Start | |||
4 - Up | |||
5 - Down | |||
6 - Left | |||
7 - Right | |||
8 - A | |||
9 - X | |||
10 - L | |||
11 - R | |||
12 - 0 | |||
13 - 0 | |||
14 - 0 | |||
15 - 0 | |||
Note that the first 8 values map directly to the original NES controller's 8 inputs (SNES '''B''' = NES '''A''', and SNES '''Y''' = NES '''B'''). | Note that the first 8 values map directly to the original NES controller's 8 inputs (SNES '''B''' = NES '''A''', and SNES '''Y''' = NES '''B'''). |
Revision as of 02:48, 21 April 2019
The SNES controller is very similar to the NES' standard controller, with a collection of digital inputs that are latched and read in series. With a suitable adapter, reading the SNES controller is like reading an NES controller with 4 extra buttons.
The 16 bit report will read, in order:
0 - B 1 - Y 2 - Select 3 - Start 4 - Up 5 - Down 6 - Left 7 - Right
8 - A 9 - X 10 - L 11 - R 12 - 0 13 - 0 14 - 0 15 - 0
Note that the first 8 values map directly to the original NES controller's 8 inputs (SNES B = NES A, and SNES Y = NES B).
The last 4 bits will always read 0 from a standard SNES controller. Other values here may indicate other devices[1].
After the 16 bit report, subsequent bits will read as 1.
See also
- Controller port pinout
- Standard controller
- Controller reading
- SNES mouse
- Virtual Boy controller - Has a mostly compatible corresponding bit report.