User:MetalSlime/Ramses Game: Difference between revisions

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*[http://www.youtube.com/watch?v=7pArurZj3Ic Ramses Game Video 2]
*[http://www.youtube.com/watch?v=7pArurZj3Ic Ramses Game Video 2]
*[http://www.youtube.com/watch?v=cCyeR_4CWYs Ramses Game Video 3]
*[http://www.youtube.com/watch?v=cCyeR_4CWYs Ramses Game Video 3]
*[http://www.youtube.com/watch?v=SklYi_3jWu0 RAmses Game Video 4]


== Current status ==
== Current status ==

Revision as of 02:53, 9 January 2011

Introduction

Ramses Game is a homebrew whose gameplay is based loosely on a Dragon Quest 5 (DS) minigame called Slime Smack.


Overview

  • Project owner: MetalSlime (aka tummai)
  • Developer: MetalSlime
  • "Artist": MetalSlime
  • Music: MetalSlime
  • Compiler : CA65
  • Mapper: UNROM (may be downgraded)
  • Started on: ~July 09
  • Current status: making progress
  • Expected date: January 2012
  • Will make cart: Yes, if possible!

Story

Ramses (the hero) was kidnapped from his home by space pirates and sold at a slave auction in the Artajian system to a cruel master named Bonehammer. Now he finds himself on a monster-infested planet, trapped in a strange prison with a bomb strapped to his chest. He sees a hammer in the corner of the room. Curious, he picks up the hammer and the game for his life begins…

Gameplay

Ramses Game is based on a Dragon Quest 5 (DS) minigame called Slime Smack, which is basically a touch-pen Whack-a-mole game with slimes. There is a game board with several holes. Monsters come out of the holes and you have to whack them in a specific order before the timer runs out.

The NES doesn't have a touch-pen, so each hole is assigned a button combination (up+A, down+A, left+A, right+A, etc). Pressing a combination whacks the corresponding hole.

Characters

  • Ramses - good guy
  • Bonehammer - not so good guy

Enemies

Ramses Game will have several different monster types with different stats and speeds, requiring the player to do some quick-thinking problem solving to whack them all in the correct sequence before time runs out.

If I can figure out a good way to work them in, I'd like to have bosses too.

Screenshots

Coming soon

Video Journal

These youtube videos will track the game's progress from start to finish.

Current status

2010-11-26

  • Button-combos work. Holes get whacked.
  • Random sequences show up at the top of the game board.
  • Sound engine is in.
  • Monsters populate open holes randomly in RAM.
  • *NEW*: Monsters appear in holes. Whacking hurts and kills them
  • *NEW*: Scripts and animation.
  • *NEW*: Music

Next up: More animations and scripts. Completing Sequences advances levels. Boss.

External Links