User:MetalSlime/Ramses Game: Difference between revisions
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== Current status == | == Current status == | ||
'''2010- | '''2010-11-26''' | ||
*Button-combos work. Holes get whacked. | *Button-combos work. Holes get whacked. | ||
*Random sequences show up at the top of the game board. | *Random sequences show up at the top of the game board. | ||
*Sound engine is in. | *Sound engine is in. | ||
*'''*NEW*''': Monsters | *Monsters populate open holes randomly in RAM. | ||
*'''*NEW*''': Monsters appear in holes. Whacking hurts and kills them | |||
Next up: | *'''*NEW*''': Scripts and animation. | ||
*'''*NEW*''': Music | |||
Next up: More animations and scripts. Completing Sequences advances levels. Boss. | |||
== External Links == | == External Links == | ||
*[http://www.tummaigames.com/blog Metal Slime's dev blog] | *[http://www.tummaigames.com/blog Metal Slime's dev blog] | ||
*[http://www.youtube.com/watch?v=6PxS2zCB3Ns Video of Slime Smack] - the minigame that inspired this homebrew. | *[http://www.youtube.com/watch?v=6PxS2zCB3Ns Video of Slime Smack] - the minigame that inspired this homebrew. |
Revision as of 17:07, 26 November 2010
Introduction
Ramses Game is a homebrew whose gameplay is based loosely on a Dragon Quest 5 (DS) minigame called Slime Smack.
Overview
- Project owner: MetalSlime (aka tummai)
- Developer: MetalSlime
- "Artist": MetalSlime
- Music: MetalSlime
- Compiler : CA65
- Mapper: UNROM (may be downgraded)
- Started on: ~July 09
- Current status: making progress
- Expected date: January 2011
- Will make cart: Yes, if possible!
Story
Ramses (the hero) was kidnapped from his home by space pirates and sold at a slave auction in the Artajian system to a cruel master named Bonehammer. Now he finds himself on a monster-infested planet, trapped in a strange prison with a bomb strapped to his chest. He sees a hammer in the corner of the room. Curious, he picks up the hammer and the game for his life begins…
Gameplay
Ramses Game is based on a Dragon Quest 5 (DS) minigame called Slime Smack, which is basically a touch-pen Whack-a-mole game with slimes. There is a game board with several holes. Monsters come out of the holes and you have to whack them in a specific order before the timer runs out.
The NES doesn't have a touch-pen, so each hole is assigned a button combination (up+A, down+A, left+A, right+A, etc). Pressing a combination whacks the corresponding hole.
Characters
- Ramses - good guy
- Bonehammer - not so good guy
Enemies
Ramses Game will have several different monster types with different stats and speeds, requiring the player to do some quick-thinking problem solving to whack them all in the correct sequence before time runs out.
If I can figure out a good way to work them in, I'd like to have bosses too.
Screenshots
Coming soon
Video Journal
These youtube videos will track the game's progress from start to finish.
Current status
2010-11-26
- Button-combos work. Holes get whacked.
- Random sequences show up at the top of the game board.
- Sound engine is in.
- Monsters populate open holes randomly in RAM.
- *NEW*: Monsters appear in holes. Whacking hurts and kills them
- *NEW*: Scripts and animation.
- *NEW*: Music
Next up: More animations and scripts. Completing Sequences advances levels. Boss.
External Links
- Metal Slime's dev blog
- Video of Slime Smack - the minigame that inspired this homebrew.