MMC1: Difference between revisions
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[[Category:ASIC mappers]] | |||
The '''Nintendo MMC1''' is a [[MMC|mapper]] [[:Category:ASIC mappers|ASIC]] used in Nintendo's [[SxROM]] and [[NES-EVENT]] Game Pak boards. Most common SxROM boards are assigned to [[iNES Mapper 001]]. This chip first appeared in the summer of 1987. | The '''Nintendo MMC1''' is a [[MMC|mapper]] [[:Category:ASIC mappers|ASIC]] used in Nintendo's [[SxROM]] and [[NES-EVENT]] Game Pak boards. Most common SxROM boards are assigned to [[iNES Mapper 001]]. This chip first appeared in the summer of 1987. | ||
Revision as of 09:14, 13 June 2009
The Nintendo MMC1 is a mapper ASIC used in Nintendo's SxROM and NES-EVENT Game Pak boards. Most common SxROM boards are assigned to iNES Mapper 001. This chip first appeared in the summer of 1987.
Overview
- PRG ROM size: Up to 256 KB depending on board
- PRG ROM bank size: 16 KB or 32 KB
- PRG RAM: Up to 8 KB
- CHR capacity: Up to 128 KB ROM or 8 KB RAM
- CHR bank size: 8 KB or 4 KB
- Nametable mirroring: Controlled by mapper
- Subject to bus conflicts: No
Banks
- CPU $6000-$7FFF: 8 KB PRG RAM bank, fixed
- CPU $8000-$BFFF: 16 KB PRG ROM bank, either switchable or fixed to the first bank
- CPU $C000-$FFFF: 16 KB PRG ROM bank, either fixed to the last bank or switchable
- PPU $0000-$0FFF: 4 KB switchable CHR bank
- PPU $1000-$1FFF: 4 KB switchable CHR bank
Through writes to the MMC1 control register, it is possible for the program to swap the fixed and switchable PRG ROM banks or to set up 32 KB PRG bankswitching (like BNROM), but most games use the default setup, which is similar to that of UxROM.
Registers
Unlike almost all other mappers, the MMC1 is configured through a serial port in order to reduce pin count. CPU $8000-$FFFF is connected to a common shift register. After every fifth write, the MMC1 copies the shift register into the internal register corresponding to the address; only on the fifth write does the address matter. After the fifth address write, the shift register is reset, so a write to the shift register with hi bit on to reset it is not needed. There are some games that write to $A000-$DFFF, for emulator writers, this means if the game have 0 CHR count for it's size, ignore any CHR switching when the shift register gets copied over to the internal register on the 5th write.
A program's reset code will reset the mapper first by writing a value of $80 through $FF to any address in $8000-$FFFF. To do any bankswitching, it will execute code similar to the following:
; ; Sets the switchable PRG ROM bank to the value of A. ; setPRGBank: sta $E000 lsr a sta $E000 lsr a sta $E000 lsr a sta $E000 lsr a sta $E000 rts
But because only the fifth write sets the destination register, the following equivalent (if obfuscated) subroutine changes the PRG ROM bank in the same manner:
setPRGBank: sta $8765 lsr a sta $FACE lsr a sta $BA11 lsr a sta $AD2E lsr a sta $EAD5 rts
Load register ($8000-$FFFF)
7 bit 0 ---- ---- Rxxx xxxD | | | +- Data bit to be shifted into shift register, LSB first +--------- 1: Reset shift register and write Control with (Control OR $0C), locking PRG ROM at $C000-$FFFF to the last bank.
Control (internal, $8000-$9FFF)
4bit0 ----- CPRMM ||||| |||++- Mirroring (0: one-screen, lower bank; 1: one-screen, upper bank; ||| 2: vertical; 3: horizontal) ||+--- PRG ROM bank location (0: switch 16 KB bank at $C000; 1: switch 16 KB bank at $8000 || only used when PRG bank mode bit below is set to 1) |+---- PRG ROM bank mode (0: switch 32 KB at $8000, ignoring low bit of bank number; | 1: switch 16 KB at address specified by location bit above) +----- CHR ROM bank mode (0: switch 8 KB at a time; 1: switch two separate 4 KB banks)
CHR bank 0 (internal, $A000-$BFFF)
4bit0 ----- CCCCC ||||| +++++- Select 4 KB or 8 KB CHR bank at PPU $0000 (low bit ignored in 8 KB mode)
CHR bank 1 (internal, $C000-$DFFF)
4bit0 ----- CCCCC ||||| +++++- Select 4 KB CHR bank at PPU $1000 (ignored in 8 KB mode)
PRG bank (internal, $E000-$FFFF)
4bit0 ----- RPPPP ||||| |++++- Select 16 KB PRG ROM bank (low bit ignored in 32 KB mode) +----- PRG RAM chip enable (0: enabled; 1: disabled; ignored on MMC1A)
Hardware
At least 6 different versions of the MMC1 are known to exist: MMC1, MMC1A, MMC1B1, MMC1B2, MMC1B3, and MMC1C. The known differences are as follows:
- MMC1A: PRG RAM is always enabled
- MMC1B: PRG RAM is enabled by default.
- MMC1C: PRG RAM is disabled by default.
The MMC1 most commonly exists in a 24-pin shrink-DIP package.
Boards using an MMC1 may contain a battery connected to the PRG RAM's power line to preserve the data. Boards doing so will allow extra circuitery to be used, with 2 diodes and 2 resistors. A diode is needed from both voltage sources : The battery and the NES 5V, so that one cannot supply current to the other, and there is a resistor in series with the battery so that no current is drained from the battery when 5V is present. A pull-down resistor is needed on the CE line so that the SRAM is disabled when the MMC1 isn't powered. Finally, the battery powered SRAMs have an additional larger coupling capacity to make sure voltage transitions are smooth. Very early NES-SNROM-03 and lower revisions lacks that capcity, and saves are lost much more easily on those boards.
Nintendo transitioned from the original MMC1 (manufactured by ROHM) to the MMC1A (manufactured probably by Ricoh) around the 39th week of 1988. (Based on comparison of otherwise identical SMB/DH/WCTM carts from 38th and 39th weeks of '88)
Variants
The SUROM board uses the upper CHR bank select line coming out of the mapper to control the upper address line of its 512KB PRG ROM.
The SOROM board uses a similar method, using the second-highest CHR bank select line to choose between two 8KB PRG RAM chips.
The SXROM board is a combination of SOROM and SUROM, addressing both 512KB of PRG ROM and 32KB of PRG RAM.
In these scenarios, however, both CHR bank registers must be set to the same value (or the CHR bank size must be set to 8KB), or the PRG ROM/RAM will be bankswitched as the PPU renders, causing disastrous results.
References
- "Nintendo MMC1 info for 8-bit NES carts" by Matthew J. Richey
- US Patent 4,949,298