User:Sivak/2-in-1 Geminim/Siamond: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
This cartridge contains two games, Geminim and Siamond.  Both of which were developed by Sivak.  Geminim is simply based on the logic game of Nim and Siamond is based on the pattern-repeating game of Simon.
This cartridge contains two games, Geminim and Siamond.  Both of which were developed by Sivak.  Geminim is simply based on the logic game of [http://en.wikipedia.org/wiki/Nim Nim] and Siamond is based on the pattern-repeating game of [http://en.wikipedia.org/wiki/Simon_%28game%29 Simon].


==Overview==
==Overview==
Line 12: Line 12:
*PRG Memory: 128 KB
*PRG Memory: 128 KB
*CHR Memory: 0 KB
*CHR Memory: 0 KB
{{Clr}}
*Geminim was originally finished on March 12,2008.
*Siamond was originally finished on April 30,2008.


==Geminim Gameplay==
==Geminim Gameplay==

Revision as of 04:46, 6 November 2009

This cartridge contains two games, Geminim and Siamond. Both of which were developed by Sivak. Geminim is simply based on the logic game of Nim and Siamond is based on the pattern-repeating game of Simon.

Overview

  • Project owner: Sivak
  • Developer: Sivak
  • Compiler : NESASM
  • Sound driver: Famitracker
  • Soundtrack by: Sivak
  • Release date: June 25, 2008
  • Cart made: Yes
  • Mapper: iNES Mapper #7: AOROM
  • PRG Memory: 128 KB
  • CHR Memory: 0 KB
  • Geminim was originally finished on March 12,2008.
  • Siamond was originally finished on April 30,2008.

Geminim Gameplay

Several colored gems are placed upon the screen in rows. The player can opt whether to go first or second. On each turn, the player or computer will take a certain quantity of one and only one type of the colored gems. The process repeats until either the player or computer take the very last gems from the screen. Whoever does this is the winner of the round and gains a point.

As the game progresses, more gems tend to be added. After 20 rounds, a status screen will come up telling you how you did.

Siamond Gameplay

There is a large diamond, broken into four, smaller, colored diamonds. The position of each corresponds to the D-pad. A pattern will be shown in a series of flashes and the player must mimic this pattern. Each successful time the player does so, an extra step gets added into the pattern.

The game ends if the player makes a mistake or if time runs out. If the player can successfully mimic a pattern of 50, a congratulations screen will be shown.

Trivia

  • Both games were originally released as individual games in special, numbered editions. 33 total of each were made.
  • Both of these special editions were NROM games.
  • On the multicart, hold the left button on the game selection screen to see an easter egg of a palette tester.

Screenshots

Game selection Geminim gameplay Siamond gameplay