Colour-emphasis games: Difference between revisions

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== Commercial ==
== Commercial ==
* ''Bubble Bobble'' for the Famicom Disk System uses red emphasis to tint the screen throughout the game, which is absent in the cartridge releases.
* '' The Fantastic Adventures of Dizzy'' uses it in the beginning when the scroll is unfurled.
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
* ''Lagrange Point'' uses colour emphasis combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield
* ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater.
* ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater.
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.
* ''Bubble Bobble'' for the Famicom Disk System uses red emphasis to tint the screen throughout the game, which is absent in the cartridge releases.
*'' The Fantastic Adventures of Dizzy'' uses it in the beginning when the scroll is unfurled.


The following games set all 3 emphasis bits at once to dim the screen:
The following games set all 3 emphasis bits at once to dim the screen:

Revision as of 11:06, 23 December 2015

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Bubble Bobble for the Famicom Disk System uses red emphasis to tint the screen throughout the game, which is absent in the cartridge releases.
  • The Fantastic Adventures of Dizzy uses it in the beginning when the scroll is unfurled.
  • Final Fantasy and Final Fantasy II rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
  • Lagrange Point uses colour emphasis combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
  • Super Game's Aladdin uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.

The following games set all 3 emphasis bits at once to dim the screen:

  • Felix the Cat
  • The Immortal
  • Indiana Jones and the Last Crusade (Taito), story scenes and some action scenes.
  • James Bond Jr
  • The Jungle Book
  • Just Breed
  • The Lion King (E)
  • Magician
  • Super Spy Hunter, when paused. The Japanese version Battle Formula doesn't do this.

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  • Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
  • Munchie Attack by Memblers dims the screen upon Game Over.

Romhacks

References