Talk:PPU memory map: Difference between revisions
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Like mentioned at the bottom of the page, this is a place holder for the PPU memory map since there was none in the first place. It's based on a similar structure to the CPU one and from nestech document as a source. It will require improvement. [[User:Banshaku|Banshaku]] 03:09, 30 March 2010 (UTC) | Like mentioned at the bottom of the page, this is a place holder for the PPU memory map since there was none in the first place. It's based on a similar structure to the CPU one and from nestech document as a source. It will require improvement. [[User:Banshaku|Banshaku]] 03:09, 30 March 2010 (UTC) | ||
- Unfortunately, I can't go ahead and create a custom PPU memory table of my wishes... ^_^;; Perhaps tepples can?--[[User:Zepper|Zepper]] 21:23, 30 March 2010 (UTC) |
Revision as of 21:23, 30 March 2010
- I believe that memory range illustrates better than offset / size. Example: $3F00-$3F0F - background palette; $3F10-$3F1F - sprites palette.
- Additionally, it shouldn't use the term palette, since it's not palette, but indexes to the palette signals, since there's no real RGB palette.--Zepper 00:59, 30 March 2010 (UTC)
Like mentioned at the bottom of the page, this is a place holder for the PPU memory map since there was none in the first place. It's based on a similar structure to the CPU one and from nestech document as a source. It will require improvement. Banshaku 03:09, 30 March 2010 (UTC)
- Unfortunately, I can't go ahead and create a custom PPU memory table of my wishes... ^_^;; Perhaps tepples can?--Zepper 21:23, 30 March 2010 (UTC)