Talk:PPU memory map: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
(Created page with '- I believe that ''memory range'' illustrates better than ''offset / size''. Example: $3F00-$3F0F - background palette; $3F10-$3F1F - sprites palette. - Additionally, it shouldn…') |
m (This is a place holder and must be improved comment) |
||
Line 2: | Line 2: | ||
- Additionally, it shouldn't use the term ''palette'', since it's ''not'' palette, but [[indexes to the palette signals]], since there's no real RGB palette.--[[User:Zepper|Zepper]] 00:59, 30 March 2010 (UTC) | - Additionally, it shouldn't use the term ''palette'', since it's ''not'' palette, but [[indexes to the palette signals]], since there's no real RGB palette.--[[User:Zepper|Zepper]] 00:59, 30 March 2010 (UTC) | ||
---- | |||
Like mentioned at the bottom of the page, this is a place holder for the PPU memory map since there was none in the first place. It's based on a similar structure to the CPU one and from nestech document as a source. It will require improvement. [[User:Banshaku|Banshaku]] 03:09, 30 March 2010 (UTC) |
Revision as of 03:09, 30 March 2010
- I believe that memory range illustrates better than offset / size. Example: $3F00-$3F0F - background palette; $3F10-$3F1F - sprites palette.
- Additionally, it shouldn't use the term palette, since it's not palette, but indexes to the palette signals, since there's no real RGB palette.--Zepper 00:59, 30 March 2010 (UTC)
Like mentioned at the bottom of the page, this is a place holder for the PPU memory map since there was none in the first place. It's based on a similar structure to the CPU one and from nestech document as a source. It will require improvement. Banshaku 03:09, 30 March 2010 (UTC)