Sprite overflow games: Difference between revisions
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* ''Felix the Cat'': when entering or exiting a bag. | * ''Felix the Cat'': when entering or exiting a bag. | ||
* ''Gimmick!'': when entering a level. | * ''Gimmick!'': when entering a level. | ||
* ''Gremlins 2 - The New Batch'': uses multiple blank sprites to mask rows during cutscenes. | |||
* ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect. | * ''Majou Densetsu II: Daimashikyou Galious'': when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); [https://www.youtube.com/watch?v=9XHXYhb_gDo Youtube video] demonstrating the effect. | ||
* ''Ninja Gaiden'': some cutscenes (more details needed). | * ''Ninja Gaiden'': some cutscenes (more details needed). | ||
* ''Solstice'': during the intro cutscene, it puts too many sprites on the screen, but the NES won't display the excess sprites. | |||
* ''The Legend of Zelda'' (a.k.a. ''Zelda 1'', ''Zeruda no Densetsu''): when entering vertical (top-bottom-facing) doorways. | * ''The Legend of Zelda'' (a.k.a. ''Zelda 1'', ''Zeruda no Densetsu''): when entering vertical (top-bottom-facing) doorways. | ||
== Homebrew == | == Homebrew == |
Revision as of 21:12, 11 November 2014
The following is a list of games which either take advantage of the sprite overflow bug of OAM, or intentionally place sprites so later sprites are discarded.
Commercial
- Bee 52: to get past a solid purple screen (more details needed).
- Castlevania II: Simon's Quest (a.k.a. Dracula 2): when Simon enters a swamp, the lower half of his body should be "hidden".
- Felix the Cat: when entering or exiting a bag.
- Gimmick!: when entering a level.
- Gremlins 2 - The New Batch: uses multiple blank sprites to mask rows during cutscenes.
- Majou Densetsu II: Daimashikyou Galious: when entering a doorway, Popolon's body should gradually disappear (to imitate walking down stairs); Youtube video demonstrating the effect.
- Ninja Gaiden: some cutscenes (more details needed).
- Solstice: during the intro cutscene, it puts too many sprites on the screen, but the NES won't display the excess sprites.
- The Legend of Zelda (a.k.a. Zelda 1, Zeruda no Densetsu): when entering vertical (top-bottom-facing) doorways.
Homebrew
- blargg's sprite overflow test ROMs
References
- BBS topic (with screenshots of Castlevania II: Simon's Quest)