|
|
(5 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| [[Category:iNES Mappers]] | | #REDIRECT [[NES-EVENT]] |
| Here are Disch's original notes:
| | |
| ========================
| | [[Category:iNES Mappers|105]][[Category:Multicart mappers|105]][[Category:in NesCartDB|105]] |
| = Mapper 105 =
| |
| ========================
| |
|
| |
| aka
| |
| --------------------------
| |
| NES-EVENT
| |
|
| |
|
| |
| Example Game:
| |
| --------------------------
| |
| Nintendo World Championships 1990
| |
|
| |
|
| |
| Notes:
| |
| ---------------------------
| |
| This mapper is an MMC1 with crazy wiring and a huge 30-bit CPU cycle driven IRQ counter. Registers are all
| |
| internal and not directly accessable -- and the latch must be written to 1 bit at a time -- just like on a
| |
| normal MMC1. For details on how regs are written to, see mapper 001.
| |
|
| |
| This mapper has 8k CHR-RAM, and it is not swappable.
| |
|
| |
|
| |
| Registers:
| |
| ---------------------------
| |
|
| |
| Note that like a normal MMC1, registers are internal and not accessed directly.
| |
|
| |
|
| |
| $8000-9FFF: [.... PSMM] Same as MMC1 (but CHR mode bit isn't used)
| |
|
| |
| $A000-BFFF: [...I OAA.]
| |
| I = IRQ control / initialization toggle
| |
| O = PRG Mode/Chip select
| |
| A = PRG Reg 'A'
| |
|
| |
| $C000-DFFF: [.... ....] Unused
| |
|
| |
| $E000-FFFF: [...W BBBB]
| |
| W = WRAM disable (same as MMC1)
| |
| B = PRG Reg 'B'
| |
|
| |
|
| |
|
| |
| Powerup / Reset / Initialization:
| |
| ---------------------------
| |
|
| |
| On powerup and reset, the first 32k of PRG (from the first PRG chip) is selected at $8000 *no matter what*.
| |
| PRG cannot be swapped until the mapper has been "initialized" by setting the 'I' bit to 0, then to '1'. This
| |
| toggling will "unlock" PRG swapping on the mapper.
| |
|
| |
| Note 'I' also controls the IRQ counter (see below)
| |
|
| |
|
| |
| PRG Setup:
| |
| ---------------------------
| |
|
| |
| There are 2 PRG chips, each 128k. The 'O' bit selects between the chips, and also determines which PRG Reg
| |
| is used to select the page.
| |
|
| |
| O=0: Use first PRG chip (first 128k), use 'A' PRG Reg, 32k swap
| |
| O=1: Use second PRG chip (second 128k), use 'B' PRG Reg, MMC1 style swap
| |
|
| |
| In addition, if the mapper has not been "unlocked", the first 32k of the first chip is always selected
| |
| regardless (as if $A000 contained $00).
| |
|
| |
| Modes as listed below:
| |
|
| |
| $8000 $A000 $C000 $E000
| |
| +-------------------------------+
| |
| Uninitialized: | { 0 } | <-- use first 128k
| |
| +-------------------------------+
| |
| O=0: | $A000 | <-- use first 128k
| |
| +-------------------------------+
| |
| O=1, P=0: | <$E000> | <-- use second 128k
| |
| +-------------------------------+
| |
| O=1, P=1, S=0: | { 0 } | $E000 | <-- use second 128k
| |
| +---------------+---------------+
| |
| O=1, P=1, S=1: | $E000 | {$07} | <-- use second 128k
| |
| +---------------+---------------+
| |
|
| |
|
| |
|
| |
|
| |
| IRQ Counter:
| |
| ---------------------------
| |
|
| |
| The 'I' bit in $A000 controls the IRQ counter. When cleared, the IRQ counter counts up every cycle. When
| |
| set, the IRQ counter is reset to 0 and stays there (does not count), and the pending IRQ is acknowledged.
| |
|
| |
| The cart has 4 dipswitches which control how high the counter must reach for an IRQ to be generated.
| |
|
| |
| The IRQ counter is 30 bits wide.. when it reaches the following value, an IRQ is fired:
| |
|
| |
| [1D CBAx xxxx xxxx xxxx xxxx xxxx xxxx]
| |
| ^ ^^^
| |
| | |||
| |
| either 0 or 1, depending on the corresponding dipswitch.
| |
|
| |
| So if all dipswitches are open (use '0' above), the counter must reach $20000000.
| |
| If all dipswitches are closed (use '1' above), the counter must reach $3E000000.
| |
| etc
| |
|
| |
| In the official tournament, 'C' was closed, and the others were open, so the counter had to reach $2800000.
| |