Exciting Boxing Punching Bag: Difference between revisions

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(Created page with "This punching bag/doll is used in a single game: *''Exciting Boxing'' It contains 8 sensors, each returned as a single bit when reading $4017: *Left/Right Hook *Left/Right J...")
 
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This punching bag/doll is used in a single game:
This punching bag/doll is used in a single game:
*''Exciting Boxing''
*''Exciting Boxing''


It contains 8 sensors, each returned as a single bit when reading $4017:
It contains 8 sensors, each returned as a single bit when reading $4017:
Line 19: Line 18:
         |
         |
         +- Select output sensors (see below)
         +- Select output sensors (see below)
        
        
=== Output ($4017 read) ===
=== Output ($4017 read) ===
Line 31: Line 29:
     | +---- Move Left (A = 0), Right Jab (A = 1)
     | +---- Move Left (A = 0), Right Jab (A = 1)
     +------ Right Hook (A = 0), Straight (A = 1)
     +------ Right Hook (A = 0), Straight (A = 1)
== See Also ==
* [//famicomworld.com/system/controllers/exciting-boxing/ image and English description]
[[Category:Controllers]]

Latest revision as of 01:44, 19 January 2023

This punching bag/doll is used in a single game:

  • Exciting Boxing

It contains 8 sensors, each returned as a single bit when reading $4017:

  • Left/Right Hook
  • Left/Right Jab
  • Left/Right Move
  • Straight
  • Body

Hardware interface

Input ($4016 write)

7  bit  0
---- ----
xxxx xxAx
       |
       +- Select output sensors (see below)
      

Output ($4017 read)

7  bit  0
---- ----
xxxE DCBx
   | |||
   | ||+-- Left Hook (A = 0), Left Jab (A = 1)
   | |+--- Move Right (A = 0), Body (A = 1)
   | +---- Move Left (A = 0), Right Jab (A = 1)
   +------ Right Hook (A = 0), Straight (A = 1)

See Also