User:TakuikaNinja: Difference between revisions

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(Add TetrisFDS to my project list.)
(Add IPL-BattleCity project.)
 
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FC/NES Projects:
==Subpages==
*[https://github.com/TakuikaNinja/IPL-MAIN IPL-MAIN] - Ongoing research & analysis of an [[Namco_IPL_Interface | IPL from Namco's FDS games]]
These will mostly be drafts for future articles.
*[https://github.com/TakuikaNinja/asm6f-fds-example asm6f-fds-example] - Demonstration of using [https://github.com/freem/asm6f asm6f] for [[Famicom Disk System | FDS]] development, analogous to [https://github.com/bbbradsmith/NES-ca65-example/tree/fds Rainwarrior's CA65 example]
*[[User:TakuikaNinja/Code snippets]]
*[https://github.com/TakuikaNinja/smb1-bugfix smb1-bugfix] - ''Super Mario Bros.'' with bugfixes, Quality-of-Life improvements & more
*[[User:TakuikaNinja/Binary-coded decimal]]
*[https://github.com/TakuikaNinja/dr-mario-fds dr-mario-fds] - Proof-of-concept port of ''Dr. Mario'' to the [[Famicom Disk System | FDS]]
*[[User:TakuikaNinja/Microphone games]]
*[https://github.com/TakuikaNinja/TetrisFDS TetrisFDS] - Proof-of-concept port of ''Tetris'' to the [[Famicom Disk System | FDS]]
 
==NESdev Projects==
===FDS===
It has become pretty apparent that I like the [[FDS]] a bit more than others...
*[https://github.com/TakuikaNinja/FDS-BIOS-Dumper FDS-BIOS-Dumper] - Disk program to dump the [[FDS BIOS]].
*[https://github.com/TakuikaNinja/asm6f-fds-example asm6f-fds-example] - Demonstration of using [https://github.com/freem/asm6f asm6f] for FDS development, analogous to [https://github.com/bbbradsmith/NES-ca65-example/tree/fds Rainwarrior's CA65 example]
*[https://github.com/TakuikaNinja/dr-mario-fds dr-mario-fds] - Proof-of-Concept port of ''Dr. Mario''.
*[https://github.com/TakuikaNinja/TetrisFDS TetrisFDS] - PoC port of ''Tetris'' (Nintendo).
*[https://github.com/TakuikaNinja/Ikki-FDS Ikki-FDS] - PoC port of ''いっき (Ikki)''.
 
===Namco IPL Interface===
These relate to an Initial Program Loader (<code>IPL.MAIN</code>) found in FDS games developed by Namco:
*[https://github.com/TakuikaNinja/IPL-MAIN IPL-MAIN] - Ongoing research/analysis of the IPL and its [[Namco IPL Interface | interface hardware]].
*[https://github.com/TakuikaNinja/IPL-demo IPL-demo] - Demo program to be loaded using the IPL.
*[https://github.com/TakuikaNinja/IPL-BattleCity IPL-BattleCity] - ''Battle City'' ported to the FDS via the IPL.
 
===FC/NES===
*[https://github.com/TakuikaNinja/smb1-bugfix smb1-bugfix] - ''Super Mario Bros.'' with bugfixes, Quality-of-Life improvements & more.
*[https://github.com/TakuikaNinja/dr-mario-input-fixes dr-mario-input-fixes] - ''Dr. Mario'' with its controller polling routine fixed to avoid input corruption and game crashes.
*[https://github.com/TakuikaNinja/TetrisNESBugfix TetrisNESBugFix] - ''Tetris'' (Nintendo) with bugfixes, including an optimised scoring routine to avoid game crashes.

Latest revision as of 02:34, 13 November 2024

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Subpages

These will mostly be drafts for future articles.

NESdev Projects

FDS

It has become pretty apparent that I like the FDS a bit more than others...

Namco IPL Interface

These relate to an Initial Program Loader (IPL.MAIN) found in FDS games developed by Namco:

FC/NES

  • smb1-bugfix - Super Mario Bros. with bugfixes, Quality-of-Life improvements & more.
  • dr-mario-input-fixes - Dr. Mario with its controller polling routine fixed to avoid input corruption and game crashes.
  • TetrisNESBugFix - Tetris (Nintendo) with bugfixes, including an optimised scoring routine to avoid game crashes.