Programming guide: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
Rainwarrior (talk | contribs) (grouping multiply and divide) |
TakuikaNinja (talk | contribs) (Link to the article about CRC32 calculation.) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
=== Getting started === | === Getting started === | ||
*[[Before the basics]] | *[[Before the basics]] | ||
*[[Commissioning]] - suggestions for a non-programmer seeking help | |||
*[[Programming Basics]] | |||
*[[Installing CC65]] | *[[Installing CC65]] | ||
=== General reference === | === General reference === | ||
Line 55: | Line 55: | ||
* [[Sprite cel streaming]] | * [[Sprite cel streaming]] | ||
* [[Drawing terrain]] | * [[Drawing terrain]] | ||
* [[Releasing on modern platforms]] | |||
=== Libraries and samples === | === Libraries and samples === | ||
Line 78: | Line 79: | ||
* [[Divide by 3]] | * [[Divide by 3]] | ||
* [[16-bit BCD]] - An efficient 16-bit binary to decimal converter | * [[16-bit BCD]] - An efficient 16-bit binary to decimal converter | ||
* [[Base 100]] - An alternate method of storing numbers, to simplify BCD conversion | |||
* [[Random number generator]] | * [[Random number generator]] | ||
Line 87: | Line 89: | ||
==== Misc ==== | ==== Misc ==== | ||
* [//forums.nesdev.org/viewtopic.php?p=194826#p194826 Skipping the FDS license screen] | * [//forums.nesdev.org/viewtopic.php?p=194826#p194826 Skipping the FDS license screen] | ||
* [[Calculate CRC32|CRC32 checksum calculation]] | |||
==== Examples ==== | ==== Examples ==== | ||
* [[Projects]] - includes many useful open-source examples. | * [[Projects]] - includes many useful open-source examples. | ||
* [ | * [https://nerdy-nights.nes.science/ Nerdy Nights Out (aka: Learning 6502)] by BunnyBoy | ||
* [https://shiru.untergrund.net/articles/programming_nes_games_in_c.htm Programming NES Games in C] by Shiru | * [https://shiru.untergrund.net/articles/programming_nes_games_in_c.htm Programming NES Games in C] by Shiru | ||
* [https://nesdoug.com/ How to Program an NES game in C] by dougeff | * [https://nesdoug.com/ How to Program an NES game in C] by dougeff | ||
* [https:/ | * [https://nes-starter-kit.nes.science Simple game and editing guide (in C)] | ||
* [https://pineight.com/nes/#template Project template] by tepples | * [https://pineight.com/nes/#template Project template] by tepples | ||
* [//forums.nesdev.org/viewtopic.php?t=11151 Minimal NES example using ca65] by rainwarrior | * [//forums.nesdev.org/viewtopic.php?t=11151 Minimal NES example using ca65] by rainwarrior | ||
Line 120: | Line 123: | ||
*#**[https://drive.google.com/file/d/1cMzhGjAZPkxlkJxS7c6cRtRO53KC9v1s/view?usp=sharing backup copy] via [[User:Koitsu|Koitsu]] (primary) | *#**[https://drive.google.com/file/d/1cMzhGjAZPkxlkJxS7c6cRtRO53KC9v1s/view?usp=sharing backup copy] via [[User:Koitsu|Koitsu]] (primary) | ||
*#**[https://jdc.koitsu.org/lj/Programmingthe65816_ProgManual.pdf backup copy] via [[User:Koitsu|Koitsu]] (secondary) | *#**[https://jdc.koitsu.org/lj/Programmingthe65816_ProgManual.pdf backup copy] via [[User:Koitsu|Koitsu]] (secondary) | ||
*# [[Media:Programmanual.pdf|Programmanual.pdf]] (a.k.a. WDC65C816_Program_Manual.pdf) — 1.7MBytes, created 2007/04/16. | *# [[Media:Programmanual.pdf|Programmanual.pdf]] (a.k.a. WDC65C816_Program_Manual.pdf) — 1.7MBytes, created 2007/04/16. | ||
*#* This is a "pure text" version of the Eyes/Lichty book, however it is rife with very dangerous typos (wrong opcodes, etc.) in many areas, and contains a large number of formatting/layout mistakes not present in the original book. Bill Mensch (6502/65C02/65816 architect/designer) [http://forums.nesdev.org/viewtopic.php?p=142722#p142722 confirmed these mistakes], stating WDC is in the process of fixing them. If at all possible, use the newer PDF mentioned above. | *#* This is a "pure text" version of the Eyes/Lichty book, however it is rife with very dangerous typos (wrong opcodes, etc.) in many areas, and contains a large number of formatting/layout mistakes not present in the original book. Bill Mensch (6502/65C02/65816 architect/designer) [http://forums.nesdev.org/viewtopic.php?p=142722#p142722 confirmed these mistakes], stating WDC is in the process of fixing them. If at all possible, use the newer PDF mentioned above. |
Latest revision as of 08:21, 23 June 2024
This programming guide is the complement to the NES reference guide. You will find more in-depth documentation about specific topics, tutorials on the most common problems encountered, a list of existing tools that will assist you during you development phase and more. If you're new to NES development, you should give a look to the "getting started" section first.
Getting started
- Before the basics
- Commissioning - suggestions for a non-programmer seeking help
- Programming Basics
- Installing CC65
General reference
- Registers
- Waiting for the PPU to power on
- CHR-ROM vs CHR-RAM and how to switch an NROM project from the former to the latter
- Emulation Libraries
- Catch-up technique used by emulators
- Flash Cartridges (PowerPak / Everdrive N8 / Everdrive N8 Pro / KrzysioCart)
- Music: Expansion audio
- Tools — includes assemblers, disassemblers, graphics, music/audio, and emulator-related utilities
Tutorials
- CPU basics
- PPU reference
- APU basics
- Compression
- Programming mappers
- Programming Techniques
- Limitations
- Emulation Tutorials
- Sample RAM map
- PPU scrolling
- How to scroll an infinite map
- How to scroll with less artifact
- How to split the screen for a status bar
- How to do parallax scrolling with the scroll register
- Sprite size
- How to make raster effects by Bregalad
- The frame and NMIs by Disch
- NMI thread: Make your status bar rock-solid
- Nerdy Nights sound
- Palette change mid frame
- Don't hardcode OAM addresses
- Interrupt forwarding
- Sprite cel streaming
- Drawing terrain
- Releasing on modern platforms
Libraries and samples
System
Input
Graphics
Math
- Multiplication by a constant integer
- Fast signed multiply - Fast table driven multiplication
- 8-bit Multiply - Multiplies two 8-bit integers to a 16-bit result
- 8-bit Divide - Divide two 8-bit integers to a 16-bit result
- Division by a constant integer
- Divide by 3
- 16-bit BCD - An efficient 16-bit binary to decimal converter
- Base 100 - An alternate method of storing numbers, to simplify BCD conversion
- Random number generator
Audio
Misc
Examples
- Projects - includes many useful open-source examples.
- Nerdy Nights Out (aka: Learning 6502) by BunnyBoy
- Programming NES Games in C by Shiru
- How to Program an NES game in C by dougeff
- Simple game and editing guide (in C)
- Project template by tepples
- Minimal NES example using ca65 by rainwarrior
Reverse engineered techniques
- Bad Apple video compression
- Codemasters tile compression
- Big Bird's Hide and Speak sample compression
- Battletoads text compression (Huffman coding)
- Rad Racer rendering
Useful reference materials
Books
- Cady, Fredrick M. (1997). Microcontrollers and Microcomputers: Principles of Software and Hardware Engineering. New York: Oxford University Press. ISBN 0-19-511008-0.
- Eyes, David; Lichty, Ron (1986). Programming the 65816 including the 6502, 65C02, and 65802. New York: Brady Books/Prentice Hall Press (Simon & Schuster, Inc). ISBN 0-89303-789-3. Rights later purchased by Western Design Center.
- Fernandez, Judi N. (1983). 6502 Assembly Language Programming (Self-teaching Guides). John Wiley & Sons Inc. ISBN 978-0471861201.
- Leventhal, Lance A. (1986). 6502 Assembly Language Programming 2nd Edition. Osborne/McGraw-Hill. ISBN 0-07-881216-X.
- Zaks, Rodnay (1983). Programming the 6502 (Fourth Edition). Sybex, Inc. ISBN 0-89588-135-7.
- Zaks, Rodnay (1982). Advanced 6502 Programming. Sybex, Inc. ISBN 0-89588-089-X.
- Zaks, Rodnay (1980). Programming the 6502 (Third Edition). Sybex, Inc. ISBN 0-89588-046-6.
Online
- Programming the 65816 (including the 6502, 65C02, and 65802) by Western Design Center
- Programmingthe65816_ProgManual.pdf — 54MBytes, created 2015/03/27.
- This is a full scan of the original Eyes/Lichty book using full images for each page, with the added bonus of OCR being applied so that text is searchable and copy-paste-able. Accurate/reliable given the nature of the scan.
- backup copy via Koitsu (primary)
- backup copy via Koitsu (secondary)
- This is a full scan of the original Eyes/Lichty book using full images for each page, with the added bonus of OCR being applied so that text is searchable and copy-paste-able. Accurate/reliable given the nature of the scan.
- Programmanual.pdf (a.k.a. WDC65C816_Program_Manual.pdf) — 1.7MBytes, created 2007/04/16.
- This is a "pure text" version of the Eyes/Lichty book, however it is rife with very dangerous typos (wrong opcodes, etc.) in many areas, and contains a large number of formatting/layout mistakes not present in the original book. Bill Mensch (6502/65C02/65816 architect/designer) confirmed these mistakes, stating WDC is in the process of fixing them. If at all possible, use the newer PDF mentioned above.
- It is suspected that WDC has pulled this PDF entirely from their website, instead advocating purchasing a "redone" version of the Lichty/Eyes book via Amazon. Kindle and paperback versions are available, but I (Koitsu) have not reviewed it.
- Programmingthe65816_ProgManual.pdf — 54MBytes, created 2015/03/27.
Links
- The infamous 6502.txt: allegedly complete info on the 6502 instructions
- Machine Language for Beginners: a 1983 introduction to 6502 assembly language