Programming guide: Difference between revisions
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This programming guide is the complement to the [[NES reference guide]]. You will find more in-depth documentation about specific topics, tutorials on the most common problems encountered, a list of existing tools that will assist you during you development phase and more. If you're new to NES development, you should give a look to the "[[Getting started]]" section first. | This programming guide is the complement to the [[NES reference guide]]. You will find more in-depth documentation about specific topics, tutorials on the most common problems encountered, a list of existing tools that will assist you during you development phase and more. If you're new to NES development, you should give a look to the "[[#Getting started|getting started]]" section first. | ||
=== Getting started === | |||
*[[Before the basics]] | |||
*[[Commissioning]] - suggestions for a non-programmer seeking help | |||
*[[Programming Basics]] | |||
*[[Installing CC65]] | |||
=== General reference === | === General reference === | ||
* [[ | * [[Registers]] | ||
* [[PPU power up state#Best practice|Waiting for the PPU to power on]] | * [[PPU power up state#Best practice|Waiting for the PPU to power on]] | ||
* [[CHR-ROM vs CHR-RAM]] and how to switch an NROM project from the former to the latter | * [[CHR-ROM vs CHR-RAM]] and how to switch an NROM project from the former to the latter | ||
* [[Emulation Libraries]] | * [[Emulation Libraries]] | ||
* [[Catch-up]] technique used by emulators | * [[Catch-up]] technique used by emulators | ||
* [[ | * [[:Category:Flash Cartridge|Flash Cartridges]] ([[PowerPak]] / [[Everdrive N8]] / [[Everdrive N8 Pro]] / [[KrzysioCart]]) | ||
* [[Music]]: [[:Category:Expansion audio|Expansion audio]] | |||
* [[ | * [[Tools]] — includes assemblers, disassemblers, graphics, music/audio, and emulator-related utilities | ||
* [[ | |||
=== Tutorials === | === Tutorials === | ||
* [[CPU|CPU basics]] | * [[CPU|CPU basics]] | ||
* [[PPU|PPU reference]] | |||
* [[APU basics]] | * [[APU basics]] | ||
* [[Compression]] | * [[Compression]] | ||
Line 24: | Line 28: | ||
* Programming Techniques | * Programming Techniques | ||
** [[6502 assembly optimisations]] | ** [[6502 assembly optimisations]] | ||
** [[Cycle counting]] | |||
** [[RTS Trick]] | ** [[RTS Trick]] | ||
** [[Jump Table]] | ** [[Jump Table]] | ||
Line 31: | Line 36: | ||
** [[Programming with unofficial opcodes]] | ** [[Programming with unofficial opcodes]] | ||
** [[Pointer table]]s | ** [[Pointer table]]s | ||
** [[ | ** [[Multibyte constant]] | ||
* [[Limitations]] | * [[Limitations]] | ||
* [[Emulation Tutorials]] | * [[Emulation Tutorials]] | ||
* [[Sample RAM map]] | * [[Sample RAM map]] | ||
* [[PPU scrolling]] | * [[PPU scrolling]] | ||
Line 42: | Line 46: | ||
** How to do parallax scrolling with the scroll register | ** How to do parallax scrolling with the scroll register | ||
* [[Sprite size]] | * [[Sprite size]] | ||
* | * [http://story.monoroch.net/nes_raster.html How to make raster effects] by Bregalad | ||
* [[The frame and NMIs]] by Disch | * [[The frame and NMIs]] by Disch | ||
** [[NMI thread]]: Make your status bar rock-solid | ** [[NMI thread]]: Make your status bar rock-solid | ||
* | * [[Nerdy Nights sound]] | ||
* | * [[Palette change mid frame]] | ||
** [[ | * [[Don't hardcode OAM addresses]] | ||
* | * [[Interrupt forwarding]] | ||
* [[Sprite cel streaming]] | |||
* [[Drawing terrain]] | |||
* [[Releasing on modern platforms]] | |||
=== Libraries and samples === | === Libraries and samples === | ||
* [[ | |||
==== System ==== | |||
* [[Init code]] | |||
==== Input ==== | |||
* [[Controller reading]] | |||
* [[Controller reading code]] | |||
==== Graphics ==== | |||
* [[Detecting video standard]] | |||
* [[Placeholder graphics]] | * [[Placeholder graphics]] | ||
* [http://forums.nesdev.org/viewtopic.php?p=142703#p142703 RLE decompression code for CHR] by [[User:Koitsu|koitsu]] | |||
==== Math ==== | |||
* [[Multiplication by a constant integer]] | |||
* [[Fast signed multiply]] - Fast table driven multiplication | |||
* [[8-bit Multiply]] - Multiplies two 8-bit integers to a 16-bit result | |||
* [[8-bit Divide]] - Divide two 8-bit integers to a 16-bit result | |||
* [[Division by a constant integer]] | |||
* [[Divide by 3]] | |||
* [[16-bit BCD]] - An efficient 16-bit binary to decimal converter | |||
* [[Base 100]] - An alternate method of storing numbers, to simplify BCD conversion | |||
* [[Random number generator]] | |||
==== Audio ==== | |||
* [[APU period table]] | |||
* [[Audio drivers]] | |||
* [[Nerdtracker player in NESASM]] | * [[Nerdtracker player in NESASM]] | ||
=== Reverse engineered | ==== Misc ==== | ||
* [//forums.nesdev.org/viewtopic.php?p=194826#p194826 Skipping the FDS license screen] | |||
* [[Calculate CRC32|CRC32 checksum calculation]] | |||
==== Examples ==== | |||
* [[Projects]] - includes many useful open-source examples. | |||
* [https://nerdy-nights.nes.science/ Nerdy Nights Out (aka: Learning 6502)] by BunnyBoy | |||
* [https://shiru.untergrund.net/articles/programming_nes_games_in_c.htm Programming NES Games in C] by Shiru | |||
* [https://nesdoug.com/ How to Program an NES game in C] by dougeff | |||
* [https://nes-starter-kit.nes.science Simple game and editing guide (in C)] | |||
* [https://pineight.com/nes/#template Project template] by tepples | |||
* [//forums.nesdev.org/viewtopic.php?t=11151 Minimal NES example using ca65] by rainwarrior | |||
=== Reverse engineered techniques === | |||
* [[Bad Apple]] video compression | * [[Bad Apple]] video compression | ||
* [ | * [//forums.nesdev.org/viewtopic.php?t=5860 Codemasters tile compression] | ||
* [ | * [//forums.nesdev.org/viewtopic.php?t=8675 Big Bird's Hide and Speak sample compression] | ||
* [ | * [//forums.nesdev.org/viewtopic.php?t=8609 Battletoads text compression] (Huffman coding) | ||
* [ | * [//forums.nesdev.org/viewtopic.php?t=8588 Rad Racer rendering] | ||
=== Useful reference materials === | === Useful reference materials === | ||
==== Books ==== | ==== Books ==== | ||
* Cady, Fredrick M. (1997). ''Microcontrollers and Microcomputers: Principles of Software and Hardware Engineering''. New York: Oxford University Press. ISBN 0-19-511008-0. | * Cady, Fredrick M. (1997). ''Microcontrollers and Microcomputers: Principles of Software and Hardware Engineering''. New York: Oxford University Press. ISBN 0-19-511008-0. | ||
* Eyes, David; Lichty, Ron (1986). ''Programming the 65816 including the 6502, 65C02, and 65802''. New York: Brady Books/Prentice Hall Press (Simon & Schuster, Inc). ISBN 0-89303-789-3. | * Eyes, David; Lichty, Ron (1986). ''Programming the 65816 including the 6502, 65C02, and 65802''. New York: Brady Books/Prentice Hall Press (Simon & Schuster, Inc). ISBN 0-89303-789-3. Rights later purchased by Western Design Center. | ||
* Fernandez, Judi N. (1983). ''6502 Assembly Language Programming (Self-teaching Guides)''. John Wiley & Sons Inc. ISBN 978-0471861201. | |||
* Leventhal, Lance A. (1986). ''6502 Assembly Language Programming 2nd Edition''. Osborne/McGraw-Hill. ISBN 0-07-881216-X. | * Leventhal, Lance A. (1986). ''6502 Assembly Language Programming 2nd Edition''. Osborne/McGraw-Hill. ISBN 0-07-881216-X. | ||
* Zaks, Rodnay (1983). ''Programming the 6502 (Fourth Edition)''. Sybex, Inc. ISBN 0-89588-135-7. | * Zaks, Rodnay (1983). ''Programming the 6502 (Fourth Edition)''. Sybex, Inc. ISBN 0-89588-135-7. | ||
Line 75: | Line 118: | ||
==== Online ==== | ==== Online ==== | ||
* | * [http://wdc65xx.com/Programming-Manual/ Programming the 65816 (including the 6502, 65C02, and 65802)] by Western Design Center | ||
*# [http://www.westerndesigncenter.com/wdc/documentation/Programmingthe65816_ProgManual.pdf Programmingthe65816_ProgManual.pdf] — 54MBytes, created 2015/03/27. | |||
*#* This is a full scan of the original Eyes/Lichty book using full images for each page, with the added bonus of OCR being applied so that text is searchable and copy-paste-able. Accurate/reliable given the nature of the scan. | |||
*#**[https://drive.google.com/file/d/1cMzhGjAZPkxlkJxS7c6cRtRO53KC9v1s/view?usp=sharing backup copy] via [[User:Koitsu|Koitsu]] (primary) | |||
*#**[https://jdc.koitsu.org/lj/Programmingthe65816_ProgManual.pdf backup copy] via [[User:Koitsu|Koitsu]] (secondary) | |||
*# [[Media:Programmanual.pdf|Programmanual.pdf]] (a.k.a. WDC65C816_Program_Manual.pdf) — 1.7MBytes, created 2007/04/16. | |||
*#* This is a "pure text" version of the Eyes/Lichty book, however it is rife with very dangerous typos (wrong opcodes, etc.) in many areas, and contains a large number of formatting/layout mistakes not present in the original book. Bill Mensch (6502/65C02/65816 architect/designer) [http://forums.nesdev.org/viewtopic.php?p=142722#p142722 confirmed these mistakes], stating WDC is in the process of fixing them. If at all possible, use the newer PDF mentioned above. | |||
*#* It is suspected that WDC has pulled this PDF entirely from [http://65xx.com/Products/Programming_and_Hardware-Manuals/ their website], instead advocating purchasing a "redone" version of the Lichty/Eyes book via Amazon. Kindle and paperback versions are available, but I ([[User:Koitsu|Koitsu]]) have not reviewed it. | |||
=== Links === | === Links === | ||
*[http://www.zophar.net/documents/6502/6502-txt.html The infamous 6502.txt]: allegedly complete info on the 6502 instructions | *[http://www.zophar.net/documents/6502/6502-txt.html The infamous 6502.txt]: allegedly complete info on the 6502 instructions | ||
*[http://www.atariarchives.org/mlb/ Machine Language for Beginners]: a 1983 introduction to 6502 assembly language | *[http://www.atariarchives.org/mlb/ Machine Language for Beginners]: a 1983 introduction to 6502 assembly language |
Latest revision as of 08:21, 23 June 2024
This programming guide is the complement to the NES reference guide. You will find more in-depth documentation about specific topics, tutorials on the most common problems encountered, a list of existing tools that will assist you during you development phase and more. If you're new to NES development, you should give a look to the "getting started" section first.
Getting started
- Before the basics
- Commissioning - suggestions for a non-programmer seeking help
- Programming Basics
- Installing CC65
General reference
- Registers
- Waiting for the PPU to power on
- CHR-ROM vs CHR-RAM and how to switch an NROM project from the former to the latter
- Emulation Libraries
- Catch-up technique used by emulators
- Flash Cartridges (PowerPak / Everdrive N8 / Everdrive N8 Pro / KrzysioCart)
- Music: Expansion audio
- Tools — includes assemblers, disassemblers, graphics, music/audio, and emulator-related utilities
Tutorials
- CPU basics
- PPU reference
- APU basics
- Compression
- Programming mappers
- Programming Techniques
- Limitations
- Emulation Tutorials
- Sample RAM map
- PPU scrolling
- How to scroll an infinite map
- How to scroll with less artifact
- How to split the screen for a status bar
- How to do parallax scrolling with the scroll register
- Sprite size
- How to make raster effects by Bregalad
- The frame and NMIs by Disch
- NMI thread: Make your status bar rock-solid
- Nerdy Nights sound
- Palette change mid frame
- Don't hardcode OAM addresses
- Interrupt forwarding
- Sprite cel streaming
- Drawing terrain
- Releasing on modern platforms
Libraries and samples
System
Input
Graphics
Math
- Multiplication by a constant integer
- Fast signed multiply - Fast table driven multiplication
- 8-bit Multiply - Multiplies two 8-bit integers to a 16-bit result
- 8-bit Divide - Divide two 8-bit integers to a 16-bit result
- Division by a constant integer
- Divide by 3
- 16-bit BCD - An efficient 16-bit binary to decimal converter
- Base 100 - An alternate method of storing numbers, to simplify BCD conversion
- Random number generator
Audio
Misc
Examples
- Projects - includes many useful open-source examples.
- Nerdy Nights Out (aka: Learning 6502) by BunnyBoy
- Programming NES Games in C by Shiru
- How to Program an NES game in C by dougeff
- Simple game and editing guide (in C)
- Project template by tepples
- Minimal NES example using ca65 by rainwarrior
Reverse engineered techniques
- Bad Apple video compression
- Codemasters tile compression
- Big Bird's Hide and Speak sample compression
- Battletoads text compression (Huffman coding)
- Rad Racer rendering
Useful reference materials
Books
- Cady, Fredrick M. (1997). Microcontrollers and Microcomputers: Principles of Software and Hardware Engineering. New York: Oxford University Press. ISBN 0-19-511008-0.
- Eyes, David; Lichty, Ron (1986). Programming the 65816 including the 6502, 65C02, and 65802. New York: Brady Books/Prentice Hall Press (Simon & Schuster, Inc). ISBN 0-89303-789-3. Rights later purchased by Western Design Center.
- Fernandez, Judi N. (1983). 6502 Assembly Language Programming (Self-teaching Guides). John Wiley & Sons Inc. ISBN 978-0471861201.
- Leventhal, Lance A. (1986). 6502 Assembly Language Programming 2nd Edition. Osborne/McGraw-Hill. ISBN 0-07-881216-X.
- Zaks, Rodnay (1983). Programming the 6502 (Fourth Edition). Sybex, Inc. ISBN 0-89588-135-7.
- Zaks, Rodnay (1982). Advanced 6502 Programming. Sybex, Inc. ISBN 0-89588-089-X.
- Zaks, Rodnay (1980). Programming the 6502 (Third Edition). Sybex, Inc. ISBN 0-89588-046-6.
Online
- Programming the 65816 (including the 6502, 65C02, and 65802) by Western Design Center
- Programmingthe65816_ProgManual.pdf — 54MBytes, created 2015/03/27.
- This is a full scan of the original Eyes/Lichty book using full images for each page, with the added bonus of OCR being applied so that text is searchable and copy-paste-able. Accurate/reliable given the nature of the scan.
- backup copy via Koitsu (primary)
- backup copy via Koitsu (secondary)
- This is a full scan of the original Eyes/Lichty book using full images for each page, with the added bonus of OCR being applied so that text is searchable and copy-paste-able. Accurate/reliable given the nature of the scan.
- Programmanual.pdf (a.k.a. WDC65C816_Program_Manual.pdf) — 1.7MBytes, created 2007/04/16.
- This is a "pure text" version of the Eyes/Lichty book, however it is rife with very dangerous typos (wrong opcodes, etc.) in many areas, and contains a large number of formatting/layout mistakes not present in the original book. Bill Mensch (6502/65C02/65816 architect/designer) confirmed these mistakes, stating WDC is in the process of fixing them. If at all possible, use the newer PDF mentioned above.
- It is suspected that WDC has pulled this PDF entirely from their website, instead advocating purchasing a "redone" version of the Lichty/Eyes book via Amazon. Kindle and paperback versions are available, but I (Koitsu) have not reviewed it.
- Programmingthe65816_ProgManual.pdf — 54MBytes, created 2015/03/27.
Links
- The infamous 6502.txt: allegedly complete info on the 6502 instructions
- Machine Language for Beginners: a 1983 introduction to 6502 assembly language