PPU pattern tables: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
m (→Pattern tables) |
m (moved PPU PATTERNTABLES to PPU pattern tables) |
Revision as of 07:12, 11 June 2009
Pattern tables
There are two pattern tables, one at $0000 and one at $1000. Each tile in the pattern table is 16 bytes, made of two planes. The first plane controls bit 0 of the color; the second plane controls bit 1. Any pixel whose color is 0 is background/transparent (represented by '.' in the following diagram):
Bit Planes Pixel Pattern $0xx0=$41 01000001 $0xx1=$C2 11000010 $0xx2=$44 01000100 $0xx3=$48 01001000 $0xx4=$10 00010000 $0xx5=$20 00100000 .1.....3 $0xx6=$40 01000000 11....3. $0xx7=$80 10000000 ===== .1...3.. .1..3... $0xx8=$01 00000001 ===== ...3.22. $0xx9=$02 00000010 ..3....2 $0xxA=$04 00000100 .3....2. $0xxB=$08 00001000 3....222 $0xxC=$16 00010110 $0xxD=$21 00100001 $0xxE=$42 01000010 $0xxF=$87 10000111