NES reference guide: Difference between revisions
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Rainwarrior (talk | contribs) (→Emulation reference: linking Expansion audio games) |
Rainwarrior (talk | contribs) (→Hardware reference: linking Krzysiobal's new Implementing Mappers In Hardware article so it's not an orphan) |
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** [[Myths]] | ** [[Myths]] | ||
** [[PRG RAM circuit]] | ** [[PRG RAM circuit]] | ||
** [[Implementing Mappers In Hardware]] | |||
** [[Visual circuit tutorial|Tutorial on reading circuits in Visual 6502/2A03/2C02]] | ** [[Visual circuit tutorial|Tutorial on reading circuits in Visual 6502/2A03/2C02]] | ||
** [[MOD RF|RF modulator board]] | ** [[MOD RF|RF modulator board]] |
Revision as of 04:52, 24 May 2017
This page lists all major hardware reference divided by categories in their simplest form. From this list, you can drill down to a more specific section of the selected category.
General
Hardware reference
- 2A03: APU, CPU
- PPU
- Input devices
- Mapper
- Pinout
- Cartridge board
- RF Famicom wiring diagram (many parts also applicable to NES)
- Errata: Hardware bugs and quirks
- Miscellaneous
File format reference
Emulation reference
- Emulator tests
- Game bugs - games that display buggy behavior on the actual hardware
- Tricky-to-emulate games
- Sprite overflow games - games which use the sprite overflow bug of OAM
- Colour-emphasis games - games which make use of the colour emphasis bits of $2001
- Colour $0D games - games which use the infra-black colour $0D.
- Expansion audio games - Famicom games that use extra audio hardware.
Notes
- All content refer to the NTSC system unless otherwise specified
External links
- NES-001 (frontloader) and NES-101 (toploader) Control Deck PCB maps on Console5 TechWiki