NES reference guide: Difference between revisions
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* [[Sprite overflow games]] - games which use the [[PPU_sprite_evaluation#Sprite_overflow_bug|sprite overflow bug]] of [[OAM]] | * [[Sprite overflow games]] - games which use the [[PPU_sprite_evaluation#Sprite_overflow_bug|sprite overflow bug]] of [[OAM]] | ||
* [[Colour-emphasis games]] - games which make use of the colour emphasis bits of $2001 | * [[Colour-emphasis games]] - games which make use of the colour emphasis bits of $2001 | ||
* [[Colour $0D games]] - games which use the infra-black colour $0D. | |||
=== Notes === | === Notes === |
Revision as of 05:36, 26 August 2016
This page lists all major hardware reference divided by categories in their simplest form. From this list, you can drill down to a more specific section of the selected category.
General
Hardware reference
- 2A03: APU, CPU
- PPU
- Input devices
- Mapper
- Pinout
- Cartridge board
- RF Famicom wiring diagram (many parts also applicable to NES)
- Errata: Hardware bugs and quirks
- Miscellaneous
File format reference
Emulation reference
- Emulator tests
- Game bugs - games that display buggy behavior on the actual hardware
- Tricky-to-emulate games
- Sprite overflow games - games which use the sprite overflow bug of OAM
- Colour-emphasis games - games which make use of the colour emphasis bits of $2001
- Colour $0D games - games which use the infra-black colour $0D.
Notes
- All content refer to the NTSC system unless otherwise specified
External links
- NES-001 (frontloader) and NES-101 (toploader) Control Deck PCB maps on Console5 TechWiki