MMC5 audio: Difference between revisions

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(→‎Pulse 1 ($5000-$5003): clarification of length counter and other functions that are different from APU)
(→‎Write: clarify that 0 is indeed ignored for writing as well)
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  |||| ||||
  |||| ||||
  ++++-++++- 8-bit PCM data
  ++++-++++- 8-bit PCM data
Writing $00 to this register will have no effect on the output sound, and does not change the PCM counter.


== PCM description ==
== PCM description ==

Revision as of 02:52, 4 May 2012

Overview

Nintendo's MMC5 mapper provides extra sound output, consisting of two pulse wave channels and a PCM channel. The pulse wave channels behave almost identically to the native pulse channels in the NES APU.

Pulse 1 ($5000-$5003)

These registers manipulate the MMC5's first pulse wave channel, which functions the same as to those found in the NES APU except for the following differences:

  • $5001 has no effect. The MMC5 pulse channels will not sweep.
  • Length counter operates twice as fast as the APU length counter (might be clocked at the envelope rate).
  • MMC5 does not have an equivalent frame sequencer (APU $4017); envelope and length counter are fixed to a 240hz update rate.

Other features such as the envelope and phase reset are the same as their APU counterparts.

Pulse 2 ($5004-$5007)

These registers manipulate the MMC5's second pulse channel.

PCM Mode/IRQ ($5010)

Write

7  bit  0
---- ----
Ixxx xxxM
|       |
|       +- Mode select (0 = write mode. 1 = read mode.)
+--------- PCM IRQ enable (1 = enabled.)

Read

7  bit  0
---- ----
Ixxx xxxx
|
+-------- IRQ (0 = No IRQ triggered. 1 = IRQ was triggered.) Reading $5010 acknowledges the IRQ and clears this flag.

Raw PCM ($5011)

This functions similarly to the NES APU's register $4011, except that all 8 bits are used.

Write

Writes are ignored in PCM read-mode.

7  bit  0
---- ----
WWWW WWWW
|||| ||||
++++-++++- 8-bit PCM data

Writing $00 to this register will have no effect on the output sound, and does not change the PCM counter.

PCM description

MMC5's DAC is changed either by writing a value to $5011 (in write mode) or reading a value from $8000-BFFF (in read mode). If you try to assign a value of $00, the DAC is not changed; an IRQ is generated instead. This could be used to read stream 8-bit PCM from ROM and terminate at $00.

It uses $8000-$BFFF because the 2A03 DMC uses $C000-$FFFF. However, 2A03 DMC will also wrap to $8000 when it increments from $FFFF. This could be used to allow MMC5 and 2A03 playing the same data at the same time, although it will sound different because of the 8-bit MMC5 PCM format and the 7-bit 2A03 PCM or 1-bit DPCM.

IRQ operation

(pseudocode)

(On DAC write)
    if(value=0)
        irqTrip=1
    else
        irqTrip=0

(On $5010 write)
    irqEnable=value.bit7

(On $5010 read)
    value.bit7=(irqTrip AND irqEnable)
    irqTrip=0

Cart IRQ line=(irqTrip AND irqEnable)

Status ($5015, read/write)

This register is analogous to the APU Status register found within the NES at $4015, except that only the bottom 2 bits are used; being for the MMC5's two pulse channels.