INES Mapper 218: Difference between revisions
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[[Category:INES Mappers]] | |||
Mapper 218 is used by the homebrew Magic Floor game. The cartridge contains only one single PRG-ROM chip (and a CIC, if required). | Mapper 218 is used by the homebrew Magic Floor game. The cartridge contains only one single PRG-ROM chip (and a CIC, if required). | ||
Revision as of 17:50, 27 September 2012
Mapper 218 is used by the homebrew Magic Floor game. The cartridge contains only one single PRG-ROM chip (and a CIC, if required).
There's no CHR-ROM or CHR-RAM. Instead, the console's internal 2Kbyte Name Table RAM is mapped as CHR-RAM. The 2K RAM is permanently selected (/VCS wired to GND), and can be used in four modes by wiring VA10 to one of the PPU.A10..A13 address lines:
VA10 Effect on iNES Byte 6 UNIF "MIRR" to Name Tables Bit3.Bit0 Bit7-0 PPU.A10 Two-Screen, Vertical Mirroring 0.1 01h PPU.A11 Two-Screen, Horizontal Mirroring 0.0 00h PPU.A12 One-Screen, BLK0 1.0 02h PPU.A13 One-Screen, BLK1 1.1 03h Note: Bit 3 in Byte 6 of iNES header would be usually Four-Screen flag, but, for this mapper it is used as One-Screen flag.
The VA10 connection does, of course, also affect the CHR-RAM mapping at 0000h-1FFFh. BLK1 would be the most common case (1K NT plus 1K CHR-RAM). BLK0 would allow to swap CHR RAM via Port 2000h.Bit3-4. Two-Screen would allow to use two NTs (and to squeeze CHR data into unused NT areas). Two-Screen would also allow to use 2K OBJ tiles (when leaving BG unused).
Note: 1K CHR-RAM allows to use as much as 64 tiles of 2bpp (or, with suitable color attributes, 128 monochrome tiles of 1bpp).
- http://forums.nesdev.org/viewtopic.php?f=2&t=9342 - nesdev forum, Post subject: Single Chip Cartridge
- http://nocash.emubase.de/magicflr.htm - Magic Floor game