Konami Hyper Shot: Difference between revisions
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(Created page with "The Konami Hyper Shot is used (and required for gameplay) in the following games: *''Hyper Olympic (J) Konami (1985)'' *''Hyper Sports (J) Konami (1985)'' == Hardware interfa...") |
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xxxx xEFx | xxxx xEFx | ||
|| | || | ||
|+- Enable Player 1 Buttons | |+- 0=Enable Player 1 Buttons | ||
+-- Enable Player 2 Buttons | +-- 0=Enable Player 2 Buttons | ||
Line 21: | Line 21: | ||
xxxD CBAx | xxxD CBAx | ||
| ||| | | ||| | ||
| ||+-- Player 1 | | ||+-- Player 1 Run | ||
| |+--- Player 1 | | |+--- Player 1 Jump | ||
| +---- Player 2 | | +---- Player 2 Run | ||
+------ Player 2 | +------ Player 2 Jump | ||
The Jump/Run bits for a player will always be 0 if the corresponding enable bit in $4016 is | The Jump/Run bits for a player will always be 0 if the corresponding enable bit in $4016 is set. | ||
== See Also == | |||
* [//youtu.be/6PSbI03aGKc video of outside, teardown, and game play] | |||
* [//segaretro.org/HyperShot SG-1000 version] | |||
[[Category:Controllers]] |
Latest revision as of 08:16, 19 January 2024
The Konami Hyper Shot is used (and required for gameplay) in the following games:
- Hyper Olympic (J) Konami (1985)
- Hyper Sports (J) Konami (1985)
Hardware interface
Input ($4016 write)
7 bit 0 ---- ---- xxxx xEFx || |+- 0=Enable Player 1 Buttons +-- 0=Enable Player 2 Buttons
Output ($4017 read)
7 bit 0 ---- ---- xxxD CBAx | ||| | ||+-- Player 1 Run | |+--- Player 1 Jump | +---- Player 2 Run +------ Player 2 Jump
The Jump/Run bits for a player will always be 0 if the corresponding enable bit in $4016 is set.