2A03: Difference between revisions
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In addition to the registers in the 6502 core, the 2A03 contains 22 memory-mapped registers for sound generation (see [[APU|NES APU]]), joystick reading, and OAM DMA transferring. Unlike the addresses of [[PPU]] registers and [[MMC|mapper]] registers, CPU register addresses are completely decoded, which means that the entire space from the end of CPU registers to the top of address space ($4020 through $FFFF) is available to the Game Pak. | In addition to the registers in the 6502 core, the 2A03 contains 22 memory-mapped registers for sound generation (see [[APU|NES APU]]), joystick reading, and OAM DMA transferring. Unlike the addresses of [[PPU]] registers and [[MMC|mapper]] registers, CPU register addresses are completely decoded, which means that the entire space from the end of CPU registers to the top of address space ($4020 through $FFFF) is available to the Game Pak. | ||
The range $4018-$401F does nothing on a retail NES. It was intended for 2A03 functionality that never made it to production. Various revisions of the 2A03 include [[CPU Test Mode|test registers]] (which are disabled in normal operation) or [ | The range $4018-$401F does nothing on a retail NES. It was intended for 2A03 functionality that never made it to production. Various revisions of the 2A03 include [[CPU Test Mode|test registers]] (which are disabled in normal operation) or [[RP2A03 Programmable Interval Timer|remnants of an incompletely implemented IRQ counter]] that was disconnected from the rest of the circuit. Mappers can place writable registers here without conflicting with the 2A03, but placing readable registers here should be avoided because of [[DMA#Register_conflicts|conflicts with DMA]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|$4017 || JOY2 || colspan=2 | [[APU Frame Counter|Frame counter]] control || [[Input devices|Joystick 2 data]] | |$4017 || JOY2 || colspan=2 | [[APU Frame Counter|Frame counter]] control || [[Input devices|Joystick 2 data]] | ||
|- | |- | ||
|colspan="2" | $4018-$ | |colspan="2" | $4018-$401A || colspan=3 | APU test functionality that is normally disabled. See [[CPU Test Mode]]. | ||
|- | |||
|colspan="2" | $401C-$401F || colspan=3 | Unfinished IRQ timer functionality that is always disabled. See [[RP2A03 Programmable Interval Timer]]. | |||
|} | |} | ||
==See also== | ==See also== | ||
*[[CPU|NES CPU]] | *[[CPU|NES CPU]] |
Revision as of 01:59, 5 October 2023
The 2A03, short for RP2A03[G], is the common name of the NTSC NES CPU chip. It consists of a MOS Technology 6502 processor (lacking decimal mode) and audio generation logic. The 2A03 is used only in NTSC consoles; PAL systems are equipped with an RP2A07G chip, whose only major changes are a different clock divider (divide by 16 instead of 12) and adjusted PCM playback speeds.
2A03 register map
In addition to the registers in the 6502 core, the 2A03 contains 22 memory-mapped registers for sound generation (see NES APU), joystick reading, and OAM DMA transferring. Unlike the addresses of PPU registers and mapper registers, CPU register addresses are completely decoded, which means that the entire space from the end of CPU registers to the top of address space ($4020 through $FFFF) is available to the Game Pak.
The range $4018-$401F does nothing on a retail NES. It was intended for 2A03 functionality that never made it to production. Various revisions of the 2A03 include test registers (which are disabled in normal operation) or remnants of an incompletely implemented IRQ counter that was disconnected from the rest of the circuit. Mappers can place writable registers here without conflicting with the 2A03, but placing readable registers here should be avoided because of conflicts with DMA.
Address | Name | Write | Read | |
---|---|---|---|---|
$4000 | SQ1_VOL | Pulse 1 | Duty cycle and volume | Open bus |
$4001 | SQ1_SWEEP | Sweep control register | ||
$4002 | SQ1_LO | Low byte of period | ||
$4003 | SQ1_HI | High byte of period and length counter value | ||
$4004 | SQ2_VOL | Pulse 2 | Duty cycle and volume | |
$4005 | SQ2_SWEEP | Sweep control register | ||
$4006 | SQ2_LO | Low byte of period | ||
$4007 | SQ2_HI | High byte of period and length counter value | ||
$4008 | TRI_LINEAR | Triangle | Linear counter | |
$4009 | Unused | |||
$400A | TRI_LO | Low byte of period | ||
$400B | TRI_HI | High byte of period and length counter value | ||
$400C | NOISE_VOL | Noise | Volume | |
$400D | Unused | |||
$400E | NOISE_LO | Period and waveform shape | ||
$400F | NOISE_HI | Length counter value | ||
$4010 | DMC_FREQ | DMC | IRQ flag, loop flag and frequency | |
$4011 | DMC_RAW | 7-bit DAC | ||
$4012 | DMC_START | Start address = $C000 + $40*$xx | ||
$4013 | DMC_LEN | Sample length = $10*$xx + 1 bytes (128*$xx + 8 samples) | ||
$4014 | OAMDMA | OAM DMA: Copy 256 bytes from $xx00-$xxFF into OAM via OAMDATA ($2004) | ||
$4015 | SND_CHN | Sound channels enable | Sound channel and IRQ status | |
$4016 | JOY1 | Joystick strobe | Joystick 1 data | |
$4017 | JOY2 | Frame counter control | Joystick 2 data | |
$4018-$401A | APU test functionality that is normally disabled. See CPU Test Mode. | |||
$401C-$401F | Unfinished IRQ timer functionality that is always disabled. See RP2A03 Programmable Interval Timer. |