INES Mapper 156: Difference between revisions
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(Make this actually have information.) |
m (Use One Screen A mirroring for all games but General's Son (only one to write 0xC014)) |
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* Buzz and Waldog (K) | * Buzz and Waldog (K) | ||
* General's Son (K) | * General's Son (K) | ||
* Koko Adventure (K) | |||
The following description of it is based on | |||
The following description of it is based on FCEUX's implementation. It appears to fully-decode them, but that's probably inaccurate. | |||
* PRG-ROM (16KiB switchable + 16KiB fixed-to-last banks) | * PRG-ROM (16KiB switchable + 16KiB fixed-to-last banks) | ||
* PRG-RAM (8KiB, | * PRG-RAM (8KiB, the usual @ $6000-$7FFF, sometimes battery-backed?) | ||
* CHR-ROM (8x1KiB banks) | * CHR-ROM (8x1KiB banks) | ||
* Mirroring (defaults to One Screen A; only written on General's Son?; once written, changes to V/H, or difference in hardware?) | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Address !! Purpose !! Size !! Target's address range | ! Address !! Purpose !! Size !! Target's address range | ||
|- | |- | ||
| $C000 || CHR bank || 1KiB || $0000-$03FF | | $C000 || CHR bank(low) || 1KiB || $0000-$03FF | ||
|- | |||
| $C001 || CHR bank(low) || 1KiB || $0400-$07FF | |||
|- | |||
| $C002 || CHR bank(low) || 1KiB || $0800-$0BFF | |||
|- | |||
| $C003 || CHR bank(low) || 1KiB || $0C00-$0FFF | |||
|- | |||
| $C004 || CHR bank(hi) || 1KiB || $0000-$03FF | |||
|- | |||
| $C005 || CHR bank(hi) || 1KiB || $0400-$07FF | |||
|- | |- | ||
| $ | | $C006 || CHR bank(hi) || 1KiB || $0800-$0BFF | ||
|- | |- | ||
| $ | | $C007 || CHR bank(hi) || 1KiB || $0C00-$0FFF | ||
|- | |- | ||
| $ | | $C008 || CHR bank(low) || 1KiB || $1000-$13FF | ||
|- | |- | ||
| $ | | $C009 || CHR bank(low) || 1KiB || $1400-$17FF | ||
|- | |- | ||
| $ | | $C00A || CHR bank(low) || 1KiB || $1800-$1BFF | ||
|- | |- | ||
| $ | | $C00B || CHR bank(low) || 1KiB || $1C00-$1FFF | ||
|- | |- | ||
| $ | | $C00C || CHR bank(hi) || 1KiB || $1000-$13FF | ||
|- | |||
| $C00D || CHR bank(hi) || 1KiB || $1400-$17FF | |||
|- | |||
| $C00E || CHR bank(hi) || 1KiB || $1800-$1BFF | |||
|- | |||
| $C00F || CHR bank(hi) || 1KiB || $1C00-$1FFF | |||
|- | |- | ||
| $C010 || PRG bank || 16KiB || $8000-$BFFF | | $C010 || PRG bank || 16KiB || $8000-$BFFF | ||
|- | |||
| $C014 || Mirroring || d0, 1 for H | |||
|} | |} |
Latest revision as of 20:54, 31 March 2023
As of 04-sep-2012, fceux supports this mapper correctly (r2648). The code was taken from fceu-mm which had some bugs related to missing reset logic. It is additionally supported by the Nestopia 1.40u4 hack. Mednafen also supports this mapper.
It is described as "DIS23C01 DAOU ROM CONTROLLER, Korea" and is used by the following games:
- Metal Force (K)
- Buzz and Waldog (K)
- General's Son (K)
- Koko Adventure (K)
The following description of it is based on FCEUX's implementation. It appears to fully-decode them, but that's probably inaccurate.
- PRG-ROM (16KiB switchable + 16KiB fixed-to-last banks)
- PRG-RAM (8KiB, the usual @ $6000-$7FFF, sometimes battery-backed?)
- CHR-ROM (8x1KiB banks)
- Mirroring (defaults to One Screen A; only written on General's Son?; once written, changes to V/H, or difference in hardware?)
Address | Purpose | Size | Target's address range |
---|---|---|---|
$C000 | CHR bank(low) | 1KiB | $0000-$03FF |
$C001 | CHR bank(low) | 1KiB | $0400-$07FF |
$C002 | CHR bank(low) | 1KiB | $0800-$0BFF |
$C003 | CHR bank(low) | 1KiB | $0C00-$0FFF |
$C004 | CHR bank(hi) | 1KiB | $0000-$03FF |
$C005 | CHR bank(hi) | 1KiB | $0400-$07FF |
$C006 | CHR bank(hi) | 1KiB | $0800-$0BFF |
$C007 | CHR bank(hi) | 1KiB | $0C00-$0FFF |
$C008 | CHR bank(low) | 1KiB | $1000-$13FF |
$C009 | CHR bank(low) | 1KiB | $1400-$17FF |
$C00A | CHR bank(low) | 1KiB | $1800-$1BFF |
$C00B | CHR bank(low) | 1KiB | $1C00-$1FFF |
$C00C | CHR bank(hi) | 1KiB | $1000-$13FF |
$C00D | CHR bank(hi) | 1KiB | $1400-$17FF |
$C00E | CHR bank(hi) | 1KiB | $1800-$1BFF |
$C00F | CHR bank(hi) | 1KiB | $1C00-$1FFF |
$C010 | PRG bank | 16KiB | $8000-$BFFF |
$C014 | Mirroring | d0, 1 for H |