1993 Super 50 in 1 Game: Difference between revisions
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!colspan="1"| dumpMG109.lua | !colspan="1"| dumpMG109.lua | ||
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| [[File: | | [[File:DumpMG109.lua.txt|frame|center|dumpMG109.lua]] | ||
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|<pre>-- create the module's table | |<pre>-- create the module's table |
Revision as of 19:02, 26 March 2023
Description
The cartridge is a multigames cartridge dated from 1993.
Versions known :
- 1993 Super 50 in 1 Game : NES version (72-pin)
Hardware
NES PCB (Front mirrored picture) | NES PCB (Bottom picture) |
---|---|
Datas chips | |
---|---|
Chips | Description |
Blob | PRG-ROM |
Blob | CHR-ROM |
Usual fonctionnal chips | |
Chips | Description |
74LS161A - 6.70 | BCD Decade counters / 4-bit binary counters |
GD74LS00 - 9223 - GoldStar | NAND Gate, LS Series, 4-Func, 2-Input, TTL, PDIP14 |
Software
The 50 in 1 rom contains 64 KB of PRG and 32 KB of CHR.
The rom has been dumped and assigned to the INES Mapper 200.
It contains 4 different games that can be beginned at different levels.
Dumping method
This script can dump the cartridge with the INLretro-prog dumper (Device firmware version: 2.3.x) :
dumpMG109.lua |
---|
File:DumpMG109.lua.txt |
-- create the module's table local dumpmg109 = {} -- import required modules local dict = require "scripts.app.dict" local nes = require "scripts.app.nes" local dump = require "scripts.app.dump" local flash = require "scripts.app.flash" local time = require "scripts.app.time" local files = require "scripts.app.files" local swim = require "scripts.app.swim" local buffers = require "scripts.app.buffers" -- local functions local function create_header( file, prgKB, chrKB ) -- Mapper : 200 ; Mirroring : 0 (Horizontal) nes.write_header( file, prgKB, chrKB, 200, 0) end --dump the PRG ROM local function dump_prgrom( file, rom_size_KB, debug ) --PRG-ROM dump 16KB at a time local KB_per_read = 16 local num_reads = rom_size_KB / KB_per_read local read_count = 0 local addr_base = 0x80 -- $8000 print("CPU dump :") while ( read_count < num_reads ) do if debug then print( "dump PRG part ", read_count, " of ", num_reads) end -- pause of 1 second to take care about the chips local time=os.clock()+1 while time>os.clock() do end local nobusconflicts = dict.nes("NES_CPU_RD", 0x8000 | read_count); dict.nes("NES_CPU_WR", 0x8000 | read_count , nobusconflicts) dump.dumptofile( file, KB_per_read, addr_base, "NESCPU_PAGE", false ) read_count = read_count + 1 end end --dump the CHR ROM local function dump_chrrom( file, rom_size_KB, debug ) local KB_per_read = 8 --dump both PT at once local num_reads = rom_size_KB / KB_per_read local read_count = 0 local addr_base = 0x00 -- $0000 print("PPU dump :") while ( read_count < num_reads ) do if debug then print( "dump CHR part ", read_count, " of ", num_reads) end local time=os.clock()+1 while time>os.clock() do end local nobusconflicts = dict.nes("NES_CPU_RD", 0x8000 | read_count); dict.nes("NES_CPU_WR", 0x8000 | read_count , nobusconflicts) dump.dumptofile( file, KB_per_read, addr_base, "NESPPU_PAGE", false ) read_count = read_count + 1 end end --Cart should be in reset state upon calling this function --this function processes all user requests for this specific board/mapper --local function process( test, read, erase, program, verify, dumpfile, flashfile, verifyfile) local function process(process_opts, console_opts) local test = process_opts["test"] local read = process_opts["read"] local erase = process_opts["erase"] local program = process_opts["program"] local verify = process_opts["verify"] local dumpfile = process_opts["dump_filename"] local flashfile = process_opts["flash_filename"] local verifyfile = process_opts["verify_filename"] local rv = nil local file local prg_size = console_opts["prg_rom_size_kb"] local chr_size = console_opts["chr_rom_size_kb"] local wram_size = console_opts["wram_size_kb"] --initialize device i/o for NES dict.io("IO_RESET") dict.io("NES_INIT") print("\nRunning dumpMG109.lua") --dump the cart to dumpfile if read then print("\nDumping ROM...") file = assert(io.open(dumpfile, "wb")) --create header: pass open & empty file & rom sizes create_header(file, prg_size, chr_size) --TODO find bank table to avoid bus conflicts! --dump cart into file time.start() --dump cart into file dump_prgrom(file, prg_size, false) dump_chrrom(file, chr_size, false) time.report(prg_size) --close file assert(file:close()) print("DONE Dumping ROM") end dict.io("IO_RESET") end -- functions other modules are able to call dumpmg109.process = process -- return the module's table return dumpmg109 |
Under UNIX, the commands to run are :
./inlretro -s scripts/inlretro3.lua -c NES -m dumpmg109 -x 64 -y 32 -d 50in1-1993.nes
The NES header of the rom is to set to
Games Menu
There are 4 unique games and the same games at different levels :
- Duck Hunt
- Wild Gunman
- Battle City
- Mario Bros (Arcade / 1983)
Cartridge Menu | |||
---|---|---|---|
N° | Game Name | Original Game Name | Level |
1 | DUCK HUNT | Duck Hunt | Game A : 1 duck |
2 | TWO DUCKS HUNT | Duck Hunt | Game B : 2 ducks |
3 | CLAY SHOOTING | Duck Hunt | Game C : Clay Shooting |
4 | WILD GUNMAN | Wild Gunman | Game A : 1 outlaw |
5 | TWO GUNMEN | Wild Gunman | Game B : 2 outlaws |
6 | SALOON GUNMEN | Wild Gunman | Game C : Gang |
7 | BATTLE CITY 1 | Battle City | Stage 1 |
8 | BATTLE CITY 2 | Battle City | Stage 2 |
9 | BATTLE CITY 3 | Battle City | Stage 3 |
10 | BATTLE CITY 4 | Battle City | Stage 4 |
11 | BATTLE CITY 5 | Battle City | Stage 5 |
12 | BATTLE CITY 6 | Battle City | Stage 6 |
13 | BATTLE CITY 7 | Battle City | Stage 7 |
14 | BATTLE CITY 8 | Battle City | Stage 8 |
15 | BATTLE CITY 9 | Battle City | Stage 9 |
16 | BATTLE CITY 10 | Battle City | Stage 10 |
17 | BATTLE CITY 11 | Battle City | Stage 11 |
18 | BATTLE CITY 12 | Battle City | Stage 12 |
19 | BATTLE CITY 13 | Battle City | Stage 13 |
20 | BATTLE CITY 14 | Battle City | Stage 14 |
21 | BATTLE CITY 15 | Battle City | Stage 15 |
22 | BATTLE CITY 16 | Battle City | Stage 16 |
23 | BATTLE CITY 17 | Battle City | Stage 17 |
24 | BATTLE CITY 18 | Battle City | Stage 18 |
25 | BATTLE CITY 19 | Battle City | Stage 19 |
26 | BATTLE CITY 20 | Battle City | Stage 20 |
27 | BATTLE CITY 21 | Battle City | Stage 21 |
28 | BATTLE CITY 22 | Battle City | Stage 22 |
29 | BATTLE CITY 23 | Battle City | Stage 23 |
30 | BATTLE CITY 24 | Battle City | Stage 24 |
31 | BATTLE CITY 25 | Battle City | Stage 25 |
32 | BATTLE CITY 26 | Battle City | Stage 26 |
33 | BATTLE CITY 27 | Battle City | Stage 27 |
34 | BATTLE CITY 28 | Battle City | Stage 28 |
35 | BATTLE CITY 29 | Battle City | Stage 29 |
36 | BATTLE CITY 30 | Battle City | Stage 30 |
37 | BATTLE CITY 31 | Battle City | Stage 31 |
38 | BATTLE CITY 32 | Battle City | Stage 32 |
39 | BATTLE CITY 33 | Battle City | Stage 33 |
40 | BATTLE CITY 34 | Battle City | Stage 34 |
41 | BATTLE CITY 35 | Battle City | Stage 35 |
42 | MARIO BROS 1 | Mario Bros (Arcade / 1983) | Phase 1 |
43 | MARIO BROS 2 | Mario Bros (Arcade / 1983) | Phase 2 |
44 | MARIO BROS 3 | Mario Bros (Arcade / 1983) | Phase 3 |
45 | MARIO BROS 4 | Mario Bros (Arcade / 1983) | Phase 4 |
46 | MARIO BROS 5 | Mario Bros (Arcade / 1983) | Phase 5 |
47 | MARIO BROS 6 | Mario Bros (Arcade / 1983) | Phase 6 |
48 | MARIO BROS 7 | Mario Bros (Arcade / 1983) | Phase 7 |
49 | MARIO BROS 8 | Mario Bros (Arcade / 1983) | Phase 8 |
50 | MARIO BROS 9 | Mario Bros (Arcade / 1983) | Phase 9 |